Hmm, what additional modes will be possible with all those possible mods?
Imagine a mode that procedurally generates mods
At the very least it would mean dynamically tweaking values on a moving timescale. Now that would be psychedelic
A game that rewrites its own rules as you play?
Considering that LT can already handle real time scripting, what about a game that rewrites its algorithms, or selects semi-randomly any number of viable algorithms for all sorts of things from ship structure to universe generation to color grading... If the rules are always changing in the very way the world is built, you may never realistically know what is coming. with that in mind...
Every system has a different set of rules governing it's generation. However, each particular system has the rules chosen by the seed, so at least on some scale, it remains coherent, in that if you go back to the system later, those rules still apply there. However, what happens to travelers between systems if the AI plays by different rules in either system, do they keep their native behavior or is it translated into the new rules, or rewritten entirely?
Would be particularly interesting in combinations with other modes like Johnny Wormholeseed...
God plays Dice
In either regular or random intervals, a random number of variables (which possible one's are pre-selected outside the game) change by a random amount. So suddenly all ships go really slow, but research in transfer beams is really fast, or suddenly all the ships are twice as large and look funny.
Varietas in Varietas
The rules and variables of non-structural aspects of the game vary from location to location, but it is a gradual shift as you move through the game, with variables only changing very slightly between any two systems. But in some areas of space, fuel is more efficient, in others guns do more damage, in others nebulae are more or less hazardous, in others frequencies for the same object are different, in others research is slower...