

Creating an emotional attachment would allow for a better play through. I really like the logic behind it and it makes a lot of sense and I want to elaborate but I have not slept in 38 hours and my bed looks so inviting.ThymineC wrote:Identifiable characters should definitely be a thing. I would like to be able to become emotionally attached to some of the NPCs if possible.
Victor Tombs wrote: ↑Wed May 21, 2014 1:32 amFor someone with your philosophy Thymine you amaze me with how insightful you are at times. I couldn't agree more with what you say here.ThymineC wrote:Identifiable characters should definitely be a thing. I would like to be able to become emotionally attached to some of the NPCs if possible.![]()
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I'm not entirely sure what you mean by that. If you mean the idea that characteristics have an impact on what the icon looks like, that was probably either Hyperion or Josh, or a mix of both. If you mean the actual implementation, I essentially just decided what I wanted to see for each and made it happen.
I did a little work to improve the colors after I posted it, but I can't do much more to it without leaving the simplistic generation and delving into something much more complex.
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