Alcazabedabra wrote:Endless streams of research? Naw.
You want a nicer part? Fine. Buy it at the market.
What's that? You want to build your own? Buy an assembler chip for a nicer version of that part, use a fabber at a station, build it, then swap it out.
If you want to control your own tech tree, you'll have to do research. But you don't have to create a tech tree, you can feed off of someone else's by buying assembly chips from them.
This whole mechanics is intended for those who dont have access to markets or research facilities.
Pirates, smugglers, Loners.
Those who operate on the fringes of civilisation and dont have access to the advantages of core civilisation.
It would also not be an endless stream of research.
It would be jury-rigging parts you have at severe drawbacks to enable those fringe individuals to adapt and change.
With research you get either parts of the same overall quality or better overall quality.
Adapting reduces overall quality or maybe kerps it at the same level while improving one or two stats
Think of the reavers in firefly for an extreme case example.
They didnt research in the common sense of the word.
They took scrap and assembled it in ways that suit them.
Im not suggesting any gameplay that enables you to build battleships from scrap.
Im suggesting gameplay that enables you to take derelict cruisers, repair them to an somewhat usable state and mutate it to something different, something that may be superior to the base cruiser in some regards but with severe drawbacks in others.