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Re: Communications Pipelines

#46
BFett wrote:How big are these packets, how are these packets divided into pieces?
the packets themself are to be pretty small, the smallest piece of information/order we can break them down.

so for example the order "get to that place, wait 5 minutes then attack this station" gets split into 3 packets
"go to place" "wait 5 minutes" "attack this station"

BFett wrote:how much time is a hacker given to intercept these packets,
i'd say zero time

if you arent in by the time the packet passes through, you missed it.

you have to have hacked into the communications system before the package arrives at it.

when you are in the system you can siphon of an amount of packages.
the amount maybe related to how good your software is / how deep your infiltration of the system is
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Re: Communications Pipelines

#47
I've found another reason to have at least some implementation of communications limitations:

Politics.

Why should an ambassador ever leave the armed central fortress if he has perfectly secure, infinite range, infinite bandwith communications available to the other party?

why should a faction leader ever move from his fortress if he can resolve everything from there?
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Re: Communications Pipelines

#48
Cornflakes_91 wrote:I've found another reason to have at least some implementation of communications limitations:

Politics.

Why should an ambassador ever leave the armed central fortress if he has perfectly secure, infinite range, infinite bandwith communications available to the other party?

why should a faction leader ever move from his fortress if he can resolve everything from there?
Because they don't want to get their suit wrinkled?
Image "Everyone needs to have their avatar's edited to have afros." -Charley Deallus
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Re: Communications Pipelines

#50
1. Trust. Standing in front of someone implies a level of trust. That can be a useful tool in negotiation.

2. Tactical perception. It's easier to "read" another person when you can see and hear and smell their reactions to your verbal probes.

Not sure how you implement those as gameplay, though....
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Re: Communications Pipelines

#52
Flatfingers wrote:1. Trust. Standing in front of someone implies a level of trust. That can be a useful tool in negotiation.

2. Tactical perception. It's easier to "read" another person when you can see and hear and smell their reactions to your verbal probes.

Not sure how you implement those as gameplay, though....
Point 1 could be flying your ship in front of a person to chat with them instead of sending an underling NPC to do it.

Point 2 would be difficult to do in vanilla LT unless we associate hyperbolic faces with emotion.
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