Ok, I finally got around to reading this thing. I have some comments and questions.
First, if only a portion of the data is stored on any given assembler and the rest must be communicated from the blueprint over a comms network, what happens when either A) The production module moves outside of the network; B) the comms network is destroyed; C) I have an activated production module, but I sell it to the enemy/competitor of the blueprint’s owners.
Is the communication of the information from blueprint to production module a one time thing or a constant ping? If it is a one time thing, why do I need the communications at all, I can just communicate the activation code at construction...If it is a constant ping, It makes the comms network into a new weakness (perhaps a blowing up a single comms router will render half a dozen different production facilities useless until comms is restored), but it also severely limits the usefulness of a mobile production facility to the range of the network.
If I sell an activated production module, presumably the module won’t just stop working. Perhaps I could make a better profit selling my module to your competitor than making my own. I suppose if a production module fell into enemy hands you could simply stop transmitting, making their acquisition useless, but also all of your own modules as well.
Second, What if I have 10 research modules researching on the same base technology? Would they all pop out with 10 different variations (each RM represents each possible variation?), or could they communicate with one another to make the research on one variation go faster (at the risk of being compromised during research). If they communicate with each other, which one becomes the blueprint?
Third, I actually like the idea of a RM becoming the blueprint, it is sort of saying that building or buying an RM is creating the potential for a discovery of a given quality (like an unfertilized egg), but until more time and resources are invested into it, it will remain only a potential.
Now, looking over some of the arguments tossed back and forth it seems that there is simply a fight between a preference for the dramatic versus the realistic. In my own opinion, for the most part, the realistic should win out over the dramatic. In reality, the underdog
almost never wins in a direct confrontation. Save for
crazy luck, The only ways an underdog comes out on top is when the bigger force
has bad information,
underestimates the threat of the underdog, is
overconfident in their power, is
overextended, the underdog has
home-territory advantage and is
defending, or
lures the bigger power into a sense of complacency, or some combination of the above.In fact even in the classic David vs. Goliath scenario, David had a technological advantage over Goliath in that he could fight at a distance rather than in close combat, he also had a serious tactical advantage in that he was a smaller target with greater speed and maneuverability; in many respects, Goliath was in fact the underdog, despite his physical size. This is the precise trade-off of advantages and disadvantages that technology in LT is all about, why should the underlying mechanics be any different?
I think Thymine’s system far too greatly favors the creator of a technology and the almost paranoid levels of defense of that technology, and while I think it is a fair thing that creators can secure their blueprints from theft in multiple ways, there should for gameplay reasons be multiple ways to capture that technology as well, even if realistically many of Thymine’s suggestions make obvious sense; they should of course be incorporated, so long as a way to counteract them is also incorporated.
The most prominent thing I disagree with from Thymine is research modules being different sizes as a natural way to keep high tech stuff out of small hands (Why must Russia and America have the highest tech equipment, why can’t S. Korea be small and yet highly advanced?); Josh has already stated that high technology should simply increase the value density of an object, not value volume; All research modules should be of equal size and mass, with higher tech RM’s simply being able to make discoveries faster, more efficiently, and with higher quality results (research into higher quality research modules could be a very profitable and self-advancing business).
Second, I think that it makes sense for larger items to require larger assemblers and thus larger production modules(which can also produce small assemblers in large quantities), but this should not be too exaggerated. I don’t think there should ever be a Carrier or station sized assembler or production module, Hulls and other modules should be *gasp* modular, with a station or a small fleet of ships that manufacture various components to be put together. At most the largest assembler should only be two orders of magnitude larger than the smallest, and even then since assemblers are merely packages which offer the promise of a product that you can carry with you and assemble later, assemblers should be significantly smaller than the product they make, or else what is the point of carrying a bunch around with you?
Third, if 50% of the data is transmitted, It should be the same 50% for all modules, and by purchasing even a single module you should have a small percentage chance of being able to figure it out, and the longer you have the module, the higher the chance you figure it out. I’m not suggesting you can duplicate the blueprint, but perhaps you can attach a blank production module to an active one to listen in on the transmission, which has a chance to become a clone (Like lighting a candle with another candle, or like copyright infringement if I don’t have permission to do this).
This way the blueprint which can rapidly activate any number of production modules stays unique and relatively secure, but you can still create new production sites, if very slowly*. I think that production modules could have various levels of “openness” in how easy they can be listened in upon; some may prefer very open production modules so that they can exponentially swarm a market with a product, and others may want very closed production modules to keep production low. Cloned production modules may also miss some of the data and have slightly inferior, or perhaps superior variations.
* I think for balance, the default speed for cloning a production module should take about as much time as researching the given technology it produces, it means that investment in production and research will be about the same, and could even be parallel mechanics.
Fourth, blueprints (in whatever form they take) should have various values, the most valuable ones could be worth millions, and the least valuable ones worth only a few thousand. It makes sense for there to be high levels of security for a blueprint that gives plasma cannons a 300% higher damage rate and 80% higher firing rate and 30% higher accuracy while only adding 10% mass, but why in the world would a blueprint that gives +20% damage and adds 20% mass be gaurded in the ivory fortress? You might even just keep that in a rented out storage space on a station you don’t even own, and use production facilities that you don’t even own… (which brings up the idea of renting out a production module for a contracted number of assembler runs)
Fifth, when the research module becomes a blueprint, I should get my researchers back. As you said, its like a giant usb stick, it should be automated.
I have more I could say, but these thumb essays are annoying.