Post
Sun Jun 18, 2017 1:07 am
#76
Re: Communications Gameplay in Limit Theory
Hmm...if you analyse the language to get the word usage frequencies and apply binary node tree, that could work. You could, for example, use 2 bits to store the word "the", because it's used so often. Yeah, that might work. But you would still need at least 2 bits for often used words and more bits for less frequently used word. So, in the end it's still a little unrealistic that you have an average of 1-2 bits per word...
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