Katorone wrote:Nowhere in that topic I see Josh saying that wormholes will be used in jump technology... So I'm guessing nothing is set in stone yet?
That's correct. While Josh has mentioned the idea of big 'rooms' for each system, nothing had been stated on how he plans to connect them or how one will travel between them.
Concerning this topic my 2 cents are:
Stealth should be an illusion. Like stealth planes do now. They scatter signals and try to hide their own as much as possible. The naked eye will always be able to see the ship, so coming in from the sun, or from a black background is to your advantage. Emissions can be temporarily stored inside the ship to avoid detection, but there's only so much room. On infrared, a small ship would be indistinguishable from a distant star, as long as the ship is far enough. (sonar/radar wouldn't bounce off the ship, so there's no reason to believe the infrared blip is closer than it seems) Heatsinks can further increase heat dispersal, making the ship less obvious against star backgrounds. (Nebulae might be a problem or an advantage.)
With stealth it's important of not getting too close to the object you're stalking. And if you need to be close, come in from the blind spot.
Sensors and Scanners should be kept simple and realistic. Each ship would be able to be outfitted with multiple arrays of scanners (eg normal operation or deep space exploration). Big things (stations, capships) would have more sensors and scanners and would detect you more easily (unless you're trying your hardest not to be detected). All ships and stations would be able to access a global radio band. On this same band factories and ships/traders can make themselves known if they want to.
I'm opposed to having scanners that can detect exactly what cargo you're carrying, so I'm also against scanners that can exactly know what materials an asteroid is made of. (Though, you might want to go mine in the clouds left by a supernova instead of an asteroid. Precious metals come from supernovae.) A nebula could be scanned if it's not too thick.
To know what an asteroid is made off, we could shoot a drill at it. This drill would pass through the asteroid and examine it from within.
AI perception... I believe that to be realistic, an AI should be a dumb as people can be. People believe what they want to believe, so an AI should too. If the AI is inclined to be very relaxed, it shouldn't think twice about a small infrared blip... While an AI that's inclined to be very military and suspicious would want to investigate it and do manoeuvres.
Beware of he who would deny you access to information, for in his heart he dreams himself your master.