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Re: Jumpdrives, Jumpgates and Wormholes

Posted: Mon Jan 15, 2018 1:30 am
by Victor Tombs
Never wanting to post anything that resembles a suggestion (it's a sort of unwritten rule for me), I will say that as long as jumpdrives, jumpgates, and wormholes form part of LT I'll be a happy backer. Hopefully, 2018 will provide some answers as to how impressive these important parts of the game will be. :)

Not forgetting the trade lanes/warp rails which I'm hoping will not be found wanting in their final implementation. :angel:

:shifty: It's that Freelancer thing again, don't you know. :mrgreen:

Re: Jumpdrives, Jumpgates and Wormholes

Posted: Thu Mar 29, 2018 10:54 am
by Cornflakes_91
nothing special to say to that, i just found it pretty and it kindasorta fits in here

https://www.artstation.com/artwork/5Ld5g

Re: Jumpdrives, Jumpgates and Wormholes

Posted: Thu Mar 29, 2018 4:31 pm
by Flatfingers
Cornflakes_91 wrote:
Thu Mar 29, 2018 10:54 am
nothing special to say to that, i just found it pretty and it kindasorta fits in here

https://www.artstation.com/artwork/5Ld5g
That's actually pretty clever.

Re: Jumpdrives, Jumpgates and Wormholes

Posted: Thu Mar 29, 2018 4:41 pm
by Talvieno
That's nice.. I like that :thumbup: Actually, that makes more visual sense than anything else I've seen.

Re: Jumpdrives, Jumpgates and Wormholes

Posted: Thu Mar 29, 2018 5:17 pm
by Hyperion
Ooh, Purdy