Re: Jumpdrives, Jumpgates and Wormholes
Posted: Mon May 05, 2014 7:04 pm
"I'm surrounded by massholes!"
That's because you can't tell your masshole from a hole in the graph.Katawa wrote:"I'm surrounded by massholes!"
Slightly NSFW.Hyperion wrote:"Captain, is it just me or does that suspiciously phallic ship approaching the masshole seem overly sexual?"
"Quiet ensign! That is the Liberace, do not comment on its behavior".
Hyperion wrote:"Captain, is it just me or does that suspiciously phallic ship approaching the masshole seem overly sexual?"
"Quiet ensign! That is the Liberace, do not comment on its behavior".
While I sometimes disagree with what I suggested, in this case I do not. =PJoshParnell wrote:Yes! Temporary / hidden wormhole appearance is and will remain a feature ;) So I guess we're agreeing on that point? :)
The distribution of stable vs. unstable (temporary) wormholes is a thing for the balancing phase.Again, here's another constant that clearly influences the equilibrium. Consider that at one extreme - 100 hidden wormholes in every system at all times, moving every 5 minutes or so - locking down becomes impossible. Now consider that at the other extreme - no temporary wormholes, ever, and never more than 2 wormholes per system - locking becomes possible. Apply intermediate value theorem, and profit :geek: System locking can be made to be as impossible or as trivial as you want. Similar arguments can be made for all of the relevant constants.
An exact point would cause problems.ThymineC wrote:Hm. I'd rather ships just emerged within the endpoint they come out of.
That's the beauty of an infinite universe.JoshParnell wrote:Honestly, despite all my arguments that it's hard to lock down space (and that we can make it arbitrarily hard), I'm not even sure why a skilled player being able to do so is such a bad thing. Owning a top-security bubble doesn't mean you've won the game. In an infinite universe, there is no 'perfect' play. There are only the goals that you set and whether or not you achieve them :)
I have gameplay ideas that rely on (or would at least be benefited by) ships appearing within wormhole endpoints.Gazz wrote:An exact point would cause problems.ThymineC wrote:Hm. I'd rather ships just emerged within the endpoint they come out of.
Ships entering a wormhole at different speeds would collide.
It's safer to have the computer spread them out a little on arrival.
How little? Far enough to make the game work.
its not that of an vital gameplay feature to justify such an limitation which maybe makes balance harderThymineC wrote: I have gameplay ideas that rely on (or would at least be benefited by) ships appearing within wormhole endpoints.
The most straightforward solution is just to make wormhole endpoints pretty large, as Josh was saying before. That way multiple ships can pass through wormholes and be within endpoints without necessarily colliding.
It doesn't make it any harder to balance. As Josh said, "Well, whether you want to call it the radius of a wormhole or the max emerging distance isn't really important to me".Cornflakes_91 wrote:its not that of an vital gameplay feature to justify such an limitation which maybe makes balance harderThymineC wrote: I have gameplay ideas that rely on (or would at least be benefited by) ships appearing within wormhole endpoints.
The most straightforward solution is just to make wormhole endpoints pretty large, as Josh was saying before. That way multiple ships can pass through wormholes and be within endpoints without necessarily colliding.
im currently thinking that emergence radius != entry radius to the wormhole.ThymineC wrote: It doesn't make it any harder to balance. As Josh said, "Well, whether you want to call it the radius of a wormhole or the max emerging distance isn't really important to me".
It's about as trivial an issue as whether a blueprints can do 100 runs and cost 1400 credits or do 1 run and cost 14 credits. You can make endpoints X m in radius and have ships spawn within Y metres of the perimeter, or you can make endpoints have an X+Y metre radius. Makes no difference to anything but my proposal.