Jumping... not at all passing? What if we say a wormhole is not an object, but a zone? Two zones that change their contents every few seconds, and anything connected to the objects that are in the zone will follow because it self-propagates through connections between atoms? And it's not perfect, so not everything outside of the zone, even though part of the same object, swaps ("jumps" if you wish) through, meaning structural damage.
And if the zones have more mass than the charge, no swap will take place, but the zones discharge at the objects inside, again causing structural damage.
Post
Thu Apr 24, 2014 12:44 pm
#16
Re: Jumpdrives, Jumpgates and Wormholes
In space, no one will hear you scream. #262626
I've never played a space sim. Ever.
Vos estis tan limes.
I've never played a space sim. Ever.
Vos estis tan limes.