that problem arouse from X's effectively infinite ranges for jumpdrives.Gazz wrote:I'm strongly against "jump from anywhere to anywhere" jumpdrives, though.
This is one of the worst features of the X series because it totally destroys the vastness of space and practically removes "defending anything" from the game.
*poof* Missile frigate jumps in and starts launching 200 torpedoes at your factory complex.
Your ships have little hope of intercepting a spread-out barrage so your complex that took days to build is crippled in 2 minutes. Good game.
we dont have to repeat the same issue.
with jump ranges limited by the capabilities of the ship and its equipment, and not by the size of its cargo hold, we can make the system work
(at least much less broken than in X)