I did some searching, but couldn't find anything on this topic – which surprised me greatly. If I missed it despite my multiple search queries, I apologize. As a regular on the Planetary Annihilation forums, I know how annoying duplicate threads and recurring suggestions are.
The main thing I want from Limit Theory is fleet combat. I come from a background in Eve, and I loved the fleet combat in Eve. I loved having a strong fleet composition with logistics ships and the like.
Logistics ships were dedicated repair ships. They didn't have any offensive weapons, instead their primary purpose was to repair friendly ships and keep them alive during combat. This adds an extra dimension of strategy and fleet composition. You need enough logistics ships to keep your ships alive, but not too many that you don't have enough dps to destroy your opponents. Heck, sometimes we would run fleets with less than normal logistics ships just to bait people into fights or leave a logistics ship on the other side of the gate to fein weakness.
Then there was the strategy involved in attacking an enemy fleet that has logistics. Sometimes you went strait for the logi, sometimes you tried to beat through the offensive capable ships.
At any rate, that conveys the idea.
Is that something that has been planned or considered for Limit Theory?
Post
Sun Mar 30, 2014 8:57 pm
#1
Logistics – Repairing in Combat with Dedicated Repair Ships
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