Perhaps World Of Tanks style?superspace wrote:sagas idea goes into hardpoint repair mechanics. Especially for larger ships. Say your aggressor has the ability to target a hard point on your ship; it could be your engines, your left cannon or even your auxiliary power? You can have a ship command to repair a specific hard point in the ship to make it functional again, but not 100 percent. I like that idea . It kind of reminds me of battle stations pacific or startrek games. A logistics ship if necessary can also pinpoint on a hard point and repair it with drones.Cornflakes_91 wrote:Sasha:
"Sir! The brdge tower is gone!"
"No panic, damage control will fix it"
make an attempt to post a meaningful reply: "check"
The field-repaired engine does not yield 100% performance, you need to stop at a repair dock for that. The field-repaired turret has its rotation speed impaired, the field-repaired cannon is less accurate and so on...
Edit:
For extremely large ships that cannot dock at most stations, maybe allow them to carry a "repair dock unit" that can do a 100% self repair. Otherwise, operating such ships may be a major PITA .