Of course, maybe this is something Josh already intends to do, and I missed a post or two somewhere, and am currently being redundant.

Any other thoughts?
I wouldn't say this necessiates seamless landings -- what I had in mind was more akin to how Freelancer does planet landings, which after a docking animation basically ends up at a "city screen" that includes links to merchants, the bar, etc. So I'm suggesting that this singular (or explorable in a very limited sense) screen be a procedurally generated scene with a unique architectural style for each faction in the game world.DWMagus wrote:I think this would only be looked at if planetary transitions were incorporated, but I believe it has already been discussed that planetary transitions won't be included. The reason being, that you can't really see cities from space (just like you can't see the great wall of china from space, despite popular belief).
However, maybe some sort of generated light map that represents population density, much like the pictures of Earth at night from space where places like the eastern coast of the US is lit up, but places like the Sahara are barren.
Yeah, that is correct. I believe you're referring to the pitch video.Kayse wrote:You're talking about the background scene behind the planetary interaction menus, right? Where you are on the planet and you have the buy/sell/whatever menus that you can pick through and do stuff with people on the planet? (I forget which video that is in, or I'd give a video/timestamp reference).
Seconded.InfelixTurnus wrote:I'm going to bring this post back from the grave because the new update had me thinking about city lights like those pictures of Earth at night. The planet's in LT are nice to look at on the sunny side but on the dark side they *are* kind of dull. Wouldn't it be cool to have sprawling city lights below which you could see from space? I imagine if they're just a procedural texture layered on top of the planet it can't be too CPU intensive to implement.
That's awesome!HowSerendipitous wrote:Like Pixelcity!
And here's the most current version for your perusal: - http://code.google.com/p/pixelcity/DWMagus wrote:That's awesome!HowSerendipitous wrote:Like Pixelcity!
I can offer my own old (very old) procedural VRML (who remembers this old standard) city here.HowSerendipitous wrote:Like Pixelcity!
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