Many 4X games are reasonably good at this (massing fleets near enemy system? Expect war dec or at the very least a stern warning very soon). Most of the AI in those games are also smart enough to recognize that chasing a patrol boat with battleships is "probably a bad idea" (though that doesn't stop at least some of them from trying). Too bad this hasn't moved into 3D space games.Gazz wrote:One of the tricky bits about AI is to teach it to see.
Sure there's a hostile cruiser 10 km away. Now what does that mean? Is it a danger to me or something I care about? Will it be a danger if I continue my course? Space Is Big, after all. Can I tie up an entire enemy cruiser by having it chase my little patrol boat all across the sector for no reason?
Computers are great at finding facts. Connecting facts to meaning and goals... that's the tricky part.
Once the AI understands the situation, has dissected it into variables and local force concentrations, doing something about it is comparatively easy.
Post
Wed Mar 13, 2013 5:16 pm
#16