Draglide12 wrote:What? Why would they need IDs? ESPECIALLY if they don't interact with outsiders. I... I... wtf? This makes no sense. It's a frakking need to have IDs now? Food, water, shelter, oxygen, frakking digital IDs.
If the game is gonna start going that way... I may just go elsewhere.
I mentioned their own pirates for a reason... If there's a species, it makes sense that not all of them are cookie-cutter copies of each other, which means some of them may turn to piracy as their means of survival. This would splinter a species into multiple factions so that an ID becomes necessary. It's not
necessary if there are no IDs whatsoever, or if you cannot hide no matter where you go (as was mentioned earlier).
As I explained in my post
, the entire idea is to make it so that stealth is a viable option. Removing IDs turns off stealth as a viable option. You could even turn off stealth altogether if you wanted, and just make all ships visible at all times - that could be an option in the game. However, if you want stealth to be in the game, it's only fair to make it accessible by all species.
Besides fair gameplay, without IDs (if you have them turned on as an option), a species won't be able to tell its own pirates apart from other faction members.
There's no reason to get upset. :\ I wasn't trying to offend you.
edit: (because you edited your post)
No, it's like saying if someone doesn't have a driver's license and they're driving, they're a criminal. big difference. It's not like police badges.
reedit: Cornflakes had better points than me.