BFett wrote:and each object has health that is being tracked.
they dont have individually tracked health
at least not in cloud state.
(or at least its far from being necessary)
when you separate one out it gets a health value calculated based on some probability math.
its abstraction and LoD math but you can "see" it easier where it does the abstractions.
BFett wrote:
Right, so 300 drones with 5 hp each equals 1500 hp for the group. You shoot into the group with a 10 damage laser with a second duration. We then run the damage through the function that you describe to find the number of drones destroyed. This doesn't weaken the swarm's damage because the swarm is seen as a single entity within the game environment. So the net result is a random health drop of 20 hp or more while also maintaining the exact same damage output. Or do we have a percentage modifier for damage that correlates directly to health?
no, if it decides that a drone was destroyed the effects the swarm can cause get reduced accordingly.
but the rolls dont have to decide that the 4x5 damage only hit 5 drones, it could as well have hit 10 drones for 2 or 3 damage each (assuming its a continous beam weapon)
which wouldnt destroy a single drone and dont change the effects the swarm can cause.
if its a discrete pulse laser that hits something, 1 drone would get destroyed and the effect output of the swarm would be reduced by some amount.