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Re: The Docking Process
Posted: Fri Jul 01, 2016 10:02 am
by BFett
I'd like to see smaller craft being able to dock to objects in the same fashion it was done way back in
gameplay update 5. Fly up to station, and then press a key to gently land on the station without fear of crashing.
Two years is hardly a definition of soon.
Re: The Docking Process
Posted: Fri Jul 01, 2016 10:17 am
by Cornflakes_91
BFett wrote:
Two years is hardly a definition of soon.
Spot the guy with the broken sarkasm detector.
Re: The Docking Process
Posted: Mon Jul 04, 2016 12:58 pm
by Lum
The Doctor wrote:People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
Soon...
Re: The Docking Process
Posted: Mon Jul 04, 2016 1:32 pm
by BFett
Cornflakes_91 wrote:BFett wrote:
Two years is hardly a definition of soon.
Spot the guy with the broken sarkasm detector.
Sarcasm? Yes, I can't detect sarcasm to save my life.
Re: The Docking Process
Posted: Tue Jul 05, 2016 5:36 pm
by FormalMoss
Re: The Docking Process
Posted: Tue Jul 05, 2016 5:54 pm
by FormalMoss
BFett wrote:I'd like to see smaller craft being able to dock to objects in the same fashion it was done way back in
gameplay update 5. Fly up to station, and then press a key to gently land on the station without fear of crashing.
Two years is hardly a definition of soon.
Wow, a vid I've not seen.
Already this trumps X Rebirth, in that you can land on a carrier and take control of it just by being docked.
*SO* cool
Yes, I love the docking mechanism shown in this vid.
Re: The Docking Process
Posted: Tue Jul 05, 2016 5:57 pm
by Silverware
BFett wrote:
Two years is hardly a definition of soon.
Valve's definition is about 9 years.