CutterJohn wrote:Well, my go too reference for horrible AI pathfinding is X3:TC/AP, especially around the massive terran stations. The AI would just bump the hitbox, turn slightly, bump it again, turn slightly, bump it again.
Well, the only "pathfinding" that X3 ships do is to fly in a straight line.
If collision avoidance kicks in, they fly back to a point x meters on a direct line with them and the station.
I don't know if this target point is even offset towards a course "around" the obstacle.
With large objects as the terran stations, this can mean a flight of many minutes each time, just to get to there and back again.
X:R is supposed to have much more complex pathfinding but so far it's not too impressive. =)
There is no "I" in Tea. That would be gross
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