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Voice synthesis?

Reading text instead of hearing the speech can get tiring over long periods of time, which I'm sure this game will warrant, so something along the lines of a more up-to-date version of MS SAM would make this game really stand out, and seeing as this is procedurally generated its not possible to voice everything before hand. This would allow you to make Limit Theory more engaging to the player I believe.
cout << "Hello Universe!";

Re: Voice synthesis?

Perhaps if you added some static to the Synthetic voices it would make them sound more realisitc,
like voices over a comm in and airplane or over a CB, well they would probaly have to be a little better
but probaly shouldn't be crystal clear. :idea:
"A sufficiently advanced technology is indistinguishable from magic."
- Arthur C. Clarke

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