Re: A Reinterpretation of Research
Posted: Thu Dec 04, 2014 8:38 am
An idea on "connecting" the components:
I'd use 2 general types of connections.
Energy
and
Data.
Energy is flowing from a source through components that modify it to a sink.
for a laser weapon for example
Energy connector -> lasing array -> focusing array.
the energy that flows through the system is the "effect" of the device, in this case the laser beam
It gets modified by components until its in an applicable form.
From electricity to laser light to focused laser blasts
I'd use a frequency sheme here too, electricity is "white" energy, a flat line in the frequency graph without any peaks or valleys.
Along the virtually infinite possibilities are other (procedural) energy forms too.
Dont like electricity?
Use plasma conduits instead!
The form of energy you use aboard your ship modifies the effectivity of your equipment.
If you use plasma energy, you have an easier time using plasma weapons as you dont have to create the plasma from electricity first.
(Gameplay wise it could be a simple efficiency modificator. Or if we want to go hardcore a hard compability wall and you have to install transformers between your energy grid and your equipment.)
You can also combine multiple energy forms to create new effects or maybe even damage types.
combine plasma and electricity in a plasma accelerator to increase the damage output of your weapon.
The other form of connections, Data modifies the energy manipulator devices.
For example if you install a "focus analyser" between the focusing array and the muzzle of your laser, you can use the data to improve the effectivity of your focusing array.
There can be modificator devices for data too, if you include a "focus coprocessor" between the focusing array and the focus analyser the data gets "better" and has a higher effect on the focusing array.
You can also combine multiple data sources to apply multiple effects.
for example route laser rangefinder data and the focus analyser datainto the focus coprocessor to increase the damage and range of your laser weapon (or even define damage and range that way!)
I'd like to re-use the frequency diagram sheme to visualise data too.
Maybe along what data it contains?
"Focusing data, range data, space time geometry data"
So, enough brainfart for now
I'd use 2 general types of connections.
Energy
and
Data.
Energy is flowing from a source through components that modify it to a sink.
for a laser weapon for example
Energy connector -> lasing array -> focusing array.
the energy that flows through the system is the "effect" of the device, in this case the laser beam
It gets modified by components until its in an applicable form.
From electricity to laser light to focused laser blasts
I'd use a frequency sheme here too, electricity is "white" energy, a flat line in the frequency graph without any peaks or valleys.
Along the virtually infinite possibilities are other (procedural) energy forms too.
Dont like electricity?
Use plasma conduits instead!
The form of energy you use aboard your ship modifies the effectivity of your equipment.
If you use plasma energy, you have an easier time using plasma weapons as you dont have to create the plasma from electricity first.
(Gameplay wise it could be a simple efficiency modificator. Or if we want to go hardcore a hard compability wall and you have to install transformers between your energy grid and your equipment.)
You can also combine multiple energy forms to create new effects or maybe even damage types.
combine plasma and electricity in a plasma accelerator to increase the damage output of your weapon.
The other form of connections, Data modifies the energy manipulator devices.
For example if you install a "focus analyser" between the focusing array and the muzzle of your laser, you can use the data to improve the effectivity of your focusing array.
There can be modificator devices for data too, if you include a "focus coprocessor" between the focusing array and the focus analyser the data gets "better" and has a higher effect on the focusing array.
You can also combine multiple data sources to apply multiple effects.
for example route laser rangefinder data and the focus analyser datainto the focus coprocessor to increase the damage and range of your laser weapon (or even define damage and range that way!)
I'd like to re-use the frequency diagram sheme to visualise data too.
Maybe along what data it contains?
"Focusing data, range data, space time geometry data"
So, enough brainfart for now