You're not wrong. Gazz raised the idea of ships having roles in the Ship Roles (UI) thread and I proposed an expansion to that idea in which nodes corresponding to roles have a "behaviour" sub-node, which allow you to specify the general behaviour of particular ship roles or the behaviour of their individual subsystems. You could incorporate the power distribution/power management ideas being discussed here as specifiable behaviours for roles. That way, you only have to set the power management behaviour of a particular role of ship, and any ships in your fleet with that role will behave in accordance with it unless you directly override it.DWMagus wrote:I'm concerned that any ideas put forth here will only become incredibly tedious once you have a fleet at your disposal. Without simplicity of some sort or automation, there is just going to be too much to do from ship to ship.
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Wed Dec 11, 2013 6:43 pm
#31