Non symmetrical ship design

Have a great idea for the game? We'd love to hear it!

Non symmetrical ship design

Postby Katawa » Tue Apr 30, 2013 4:21 pm

Suggestion, spaceship asymmetry? Yes.

I understand there will be a ship editor and we can probably make things just how we want, however asymmetric ships add a lot of character to a space game; so if some are in the game already when it ships it could provide a nice artistic boost.

Semi-related interesting link for aspiring spaceship designers of all kinds:
http://androidarts.com/spaceships/spaceship_design.htm
woops, my bad, everything & anything actually means specific and conformed
User avatar
Katawa
Rear Admiral
 
Posts: 1544
Joined: Thu Apr 18, 2013 1:05 am
Location: that sound that makes the hairs on your neck raise

Non symmetrical ship design

Postby Lum » Sun Nov 17, 2013 3:33 pm

First of all: I hate creating new topics for asking something that I'm pretty sure it was commented more than one time. But after some researching in the forum's dungeons and finding nothing... there you go :oops:

So far we've seen pretty impresive ship designs (I mean, the ships in the las couple of dev videologs were fantastic!) but I wonder if the variety in design will be limited to this kind of symmetrical forms for all ships. Can we expect something asymmetrical, maybe something not longitudinal but vertical (some EVE designs coming to my mind now)? Can we expect ship modules with complete barrel-like forms or are these modules only for stations? are we getting antennae and other external typical stuff?

:thumbup:
User avatar
Lum
Vice Admiral
 
Posts: 3218
Joined: Tue Nov 12, 2013 3:10 pm
Location: Potsdam (Germany)

Re: Non symmetrical ship design

Postby Baile nam Fonn » Sun Nov 17, 2013 4:44 pm

Ya, there probly is a thread that these posts could snuggle into and necro-bump.

More recent updates have showcased improvements in the algorithm, but in case you missed it I'll point you to this dev log, relevant quotation below:

JoshParnell wrote:Oh! And I've been working on the ship algorithm a bit over the past few days. Nothing too serious yet - when it gets serious it's going to get real serious. But for the time being I'm collecting my ideas and starting to play around with a few new approaches that I've gathered over the months. I'm making progress - both conceptually and in implementation. But the day of reckoning has yet to arrive. As I said a while back, the ship and station algorithms will probably be some of the last things that I write, just because I need to level up as many times as possible before then :D It's like the final boss fight :cool:


The Ultimate Showdown of Ultimate Destiny has yet to go down. When it does, you know I'm going to be cheering myself hoarse and prancing around like a mad march hare!
"omg such tech many efficiency WOW" ~ Josh Parnell
User avatar
Baile nam Fonn
Rear Admiral
 
Posts: 1031
Joined: Sat Mar 23, 2013 3:56 pm
Location: Canada

Re: Non symmetrical ship design

Postby Grumblesaur » Sun Nov 17, 2013 4:48 pm

I recall Josh mentioning a symmetry toggle for the ship designer. I don't know if it was implemented in the dev video for it (which was ages ago, around the time of the kickstarter), but I'm fairly certain he mentioned it.

As for the PCG ships found throughout the world, I'd say it's certainly possible. Ship generation in general, however, is still in its embryonic stages, for Josh believes (and is correct in believing) that the A.I. flying the ship takes priority over what the ship looks like. Though of course, given Josh's expertise in graphics programming, the ships will look better, be more varied, and quite possibly be asymmetric.
User avatar
Grumblesaur
Moderator
 
Posts: 1992
Joined: Sun Dec 02, 2012 8:57 pm
Location: Spotsylvania, VA, USA

Re: Non symmetrical ship design

Postby Katawa » Sun Nov 17, 2013 4:54 pm

I made a post about this a long time ago but no one gave a shit, QQQqqqQqqq

Fun topic though :D
woops, my bad, everything & anything actually means specific and conformed
User avatar
Katawa
Rear Admiral
 
Posts: 1544
Joined: Thu Apr 18, 2013 1:05 am
Location: that sound that makes the hairs on your neck raise

Re: Non symmetrical ship design

Postby Victor Tombs » Sun Nov 17, 2013 10:10 pm

Katawa wrote:I made a post about this a long time ago but no one gave a shit, QQQqqqQqqq

Fun topic though :D


I did Katawa. :oops: Unfortunately, at that time, I was following what was going on here in the forums but not posting. Although I was probably driving Josh crazy with my derogatory remarks about his ship designs behind the scenes. Sorry about that Josh. :shifty:
Victor Tombs
Elder Council Member
 
Posts: 7181
Joined: Tue Dec 25, 2012 6:58 pm

Re: Non symmetrical ship design

Postby TanC » Mon Nov 18, 2013 2:39 am

Grumblesaur wrote:I recall Josh mentioning a symmetry toggle for the ship designer. I don't know if it was implemented in the dev video for it (which was ages ago, around the time of the kickstarter), but I'm fairly certain he mentioned it.

I did not know this. But I'm definitely leaving it in the "ON" position though. I love me some symmetrical ships. :)
How about a mix between symmetry and asymmetry for the different classes of ships? Just like how X:TC had some of their ships done.
In Josh we trust.
User avatar
TanC
Captain
 
Posts: 887
Joined: Mon Nov 26, 2012 5:22 pm
Location: Malaysia

Re: Non symmetrical ship design

Postby DWMagus » Mon Nov 18, 2013 10:51 am

Don't worry Katawa, I can merge the post from that topic into this one. :mrgreen:
Image
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
User avatar
DWMagus
Moderator
 
Posts: 5091
Joined: Wed Dec 05, 2012 3:25 pm
Location: Denver, CO, United States

Re: Non symmetrical ship design

Postby Katawa » Mon Nov 18, 2013 12:07 pm

DWMagus wrote:Don't worry Katawa, I can merge the post from that topic into this one. :mrgreen:

Your capability to thus bastardize posterity is one worry I have about time travel.
woops, my bad, everything & anything actually means specific and conformed
User avatar
Katawa
Rear Admiral
 
Posts: 1544
Joined: Thu Apr 18, 2013 1:05 am
Location: that sound that makes the hairs on your neck raise

Re: Non symmetrical ship design

Postby Lum » Mon Nov 18, 2013 12:11 pm

Thank you for your answers and the funny tone :lol: :thumbup:
User avatar
Lum
Vice Admiral
 
Posts: 3218
Joined: Tue Nov 12, 2013 3:10 pm
Location: Potsdam (Germany)

Asymmetric ships and stations

Postby medikohl » Mon May 12, 2014 10:17 pm

Not sure how difficult this would be. Up to this point seen bilateral and radial
But sir, we cannot name our flagship the Puffy Panda!
Watch me.
medikohl
Ensign
 
Posts: 39
Joined: Thu May 08, 2014 9:12 pm

Re: Asymmetric ships and stations

Postby Talvieno » Mon May 12, 2014 10:24 pm

He's mentioned asymmetric ships before, I'm fairly sure.
Image
Have a question? Send me a PM!
User avatar
Talvieno
Community Manager
 
Posts: 8171
Joined: Fri Apr 11, 2014 6:50 pm
Location: North GA, USA

Re: Asymmetric ships and stations

Postby Cornflakes_91 » Mon May 12, 2014 11:42 pm

I think there already is a thread with the very same name :lol:

Nah, almost: non symmetrical ship design

[3 topics merged - Gazz]
User avatar
Cornflakes_91
Admiral
 
Posts: 9162
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Asymmetric ships and stations

Postby medikohl » Wed May 14, 2014 11:43 am

Gazz wrote:
[3 topics merged - Gazz]

We are legion [but you are no longer many - Gazz]
But sir, we cannot name our flagship the Puffy Panda!
Watch me.
medikohl
Ensign
 
Posts: 39
Joined: Thu May 08, 2014 9:12 pm

Re: Non symmetrical ship design

Postby jonathanredden » Sun May 07, 2017 6:49 pm

and so the discussion continues (I'm trying to provoke more discussion
jonathanredden
Ensign
 
Posts: 37
Joined: Mon May 02, 2016 4:42 pm
Location: United States, Louisville, Kentucky

Next

Return to Suggestions



Who is online

Users browsing this forum: Bing [Bot] and 2 guests