Post
Sat Apr 26, 2014 8:15 pm
#45
by CodeDecoded
I like the idea of being able to repair on the road without having to backtrack to the nearest repair station, and even in mid-combat (with some disabilities and penalties naturally). I also liked the hard levels, as it makes it more clear that this can do this, this, and this, and is better than those repairing machines, but not as good as these repairing machines, without looking at the list of stats for each item. Some other ideas that caught my interest was the damaging system, where you would have temporary damage, which could easily be repaired (subsystems, shields, engines, ect.) and "hard" damage, which you would have to go back to a station to repair, and the accidents and malfunctions, where a decrease in health would make you more prone for a malfunction, which could screw you over in a dangerous situation like in mid-combat, and gives a greater purpose to repairing in the first place.
One thing I'm worried about though, is as a player, I wouldnt want to manually search through each ship in my fleet, looking for damaged parts. Maybe we can have a feature in the UI, which alerts the player of critically damaged parts and subsystems, or even better yet, have the AI take charge and repair parts that are low in health. The player could then set when should the AI start repairing (At what health %) and which ships take priority over others (Repair my capital ship before the smaller frigates). Anyways those are my thought on this at the moment. What do you guys think?
And last thing, on a completely unrelated note, where would one look to post a small introduction to himself? The "Anything and Everything" subforum of the Offtopics section, or the "General" section under Limit Theory. If someone can please help me out with this as well, it would be appreciated. Thanks!
Brian makes Art! Check out
http://bk-creations.deviantart.com/ for more information! Suggestions are appreciated!
In Josh we trust.