Talvieno wrote:I'd be happy with Freelancer chatter.
"Hello ... I am hailing from ... Manhattan ... and heading to ... Houston ... with my shipment of ... chemical supplies ... over"
This, but with VO's from people here, and no obvious audio gaps :V
The fact that LT has effectively random commodities (I imagine a few staples like "water" would be hardcoded for some degree of realism) and placenames would pretty well preclude the need to piece together voice clips.
I imagine it would be more pilot-to-pilot chatter,
"Don't fall asleep on me -- out here you'll get us killed!"
"You mess with the viper, you get the fangs."
and so on. Though we'd need a bunch of those (several hundred, and played at sparse intervals) to keep them from getting old.
I do think it's worth noting that Freelancer's buffet-style NPC chatter was very well done, and the slight pauses and modulations of voices become the new normal once you've played long enough. Sure beats Elite: Dangerous (a game released eleven
years later), which barely provides any text-based
dialogue from NPCs -- usually "I'm going to pirate you" or "I have some information for you" -- much less any voice-acting.
Barring any VA in Limit Theory, it would be nice to at least see a little dialogue box in one of the corners of the screen where you can "listen" to NPCs conversing, and see warnings and messages directed toward you (and be prompted to respond if necessary).