That's the ideal outcome.Revoke wrote:Wouldn't it be better to have good fleet management tools (squadrons, fleets, various formations, standing orders, good AI, etc) so that the game is playable at a faster pace? Not that I necessarily want that part of the game to be fast paced, but would probably enjoy a pace faster than completely stopped!
You have human-like assistants that can learn to follow your orders just the way you want them implemented.
You order an admiral to assemble a fleet to assault a star base and...
- he automatically includes a marine element in the fleet as well as their equipment and supplies, enough ships to cover them, and of course the actual fighting ships to get there.
Packs some extra ammo and repair supplies because there are several pirate infested and potentially mined regions of space to cross to get there and back again as well as ships to cover the supply train.
Fighters and bombers are equipped primarily with long range armament (which needs to be produced and brought with the fleet) because the target faction generally fields excellent point defense weapons. The admiral also brings 30% more fighters/bombers/carriers than the estimated requirement because that's one of your standing orders since you have a massive production pipeline for those.
The problem is getting to that blissful level of AI competency. =)
Orders while paused is basically the workaround for an AI that is not as intelligent and flexible as a human assistant.