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LTFC - June 2017 - Station Edition

Take part in the discussion --> here
Only submissions in this thread, please.


Welcome to the 16th edition of the Limit Theory Fan Contest! This month will be about "Stations". It doesn't necessarily have to focus completely on stations, but it must openly feature the topic in some form. Be a little creative, and I'm sure you can come up with something awesome. :) Everyone can make as many admissions as they like, but only one can be the "official" admission by which you are judged.

This contest will have 3 prizes for the top three submissions, and each entrant can only win one prize. If there are less than six entrants, only two prizes will be given out. If there are less than four entrants, only one prize will be awarded. If there are less than two entrants, no prizes will be given. Selected prizes will be taken from the pool, and winners can choose between them. First place gets first pick.

The objective: Create art about Limit Theory.
This could be in written form as a story, lore, or a detailed idea for a mod. It could be visual like a gif, photoshop or video. Or even audio - anyone up for a bit of stand-up about Limit Theory? These are just a few ideas off the top of my head, but I'm sure you guys can think of a lot more. It is fine to use other games' assets in your submissions, as long as your work is your own.
Rule of thumb: "Does it spotlight Limit Theory?"

In addition to the prizes, Josh has asked me to add that he is willing to hold a thirty-minute one-on-one conversation with the first place winner, if they feel so inclined. Otherwise, the second place winner will be given the option, and then the third, etc. This is purely an add-on prize; you will still receive a game prize as well. :)
Prize pool: Depending on the number of submissions, two to four prizes will be randomly selected from the pool for the winners to choose from. The remaining prizes will be held over for next month. This gives all winners prizes to choose between, with the first place winner having first pick between them all. This should ensure everyone gets something they enjoy. The prize that is not chosen gets returned to the pool for the next month, and the pool is refilled to six items, randomly chosen from a list. If an item is declined by the last-place winner two months in a row, it is removed from the pool to keep things fresh.

The rules:
  • The artwork needs to be about Limit Theory per the objective.
  • Everybody is free to enter but can only submit one entry to the contest. You are free to change or replace your submission for as long as the contest is open.
  • If you have submitted more than one work, you need to be very clear about which one you're entering. If there is any doubt, the latest entry in the forum thread will be judged.
  • You cannot submit something you've already submitted to a previous LTFC. Submitting things you plan to (or have) submitted to other non-LT contests is discouraged.
  • All contest submissions have to be made as a reply to this thread.
  • Submitting a prize does not exclude you from having a submission scored.
  • Judges are not barred from making a submission themselves, but their submissions can't earn prizes. If they would like their submissions to earn prizes, they cannot act as a judge for that month.
  • The contest will be open to new submissions until Tuesday, July 4th, 23:59 GMT.
  • Discussion about this contest or submissions can happen here.
  • Any prizes are yours to do whatever you want with them. You can even give the prize to someone else if you'd like, and they don't have to be from this forum.
Note: if you're using another site to host content, make sure the title and comment displays that it's part of a contest submission. This is to avoid future Googlers from becoming confused when looking for official content.

Our panel of three judges will evaluate the submissions based on the following criteria:
  • Originality: 30%
  • Aesthetic: 25%
  • Details: 10%
  • X factor: 20%
  • Realism according to the LT universe: 15%
And most importantly: Have fun! :thumbup:
Have a question? Send me a PM!

Re: LTFC - June 2017 - Station Edition

I was waiting for sooooo long for this LTFC Topic!

Here is my entry at low resolution for the mobile customers, but honestly, I strongly suggest the high resolution, but reasonably sized (1.8Mb) version for readability, or the unreasonably sized png version for readability and sharpness (12.6 Mb):
Spoiler:      SHOW

I modelled this station in the last year over several months during the second great silence of LTFC (sept 16 - Feb 17) and presented already a view in this non-LTFC thread, and show the view here for your convenience:
Spoiler:      SHOW

The aim was to have the functionality in focus and make something that while still "sic-fi" would be something actual engineers would built as the form and design are dictated by the function - as opposed to most stations as displayed in diverse Sci-Fi pictures and LT-videos that are looking cool, but seem to be designed by art majors. The only "design" part is also dictated by function: a tourist trap :twisted:
This is why making the blueprint/promotional picture was conceptually easy - the whole explanations were already present in my mind while modelling. It did require quite some (luckily low-res) renders, tough, as well as (thanks HS for the tip!) finding a way to "render" a wireframe view.
I hope to see you all visiting Telcontar Station!

PS: The 800000000 polygons are for the view from within the biospheres and are due to all the trees. It brought my computer to its knees.

Re: LTFC - June 2017 - Station Edition

Ala Station

Constructed in the late 28th century, Ala Station was built to oversee terraforming of the planet Ala, a cold but benign world with a thin atmosphere and a surface covered in a thin layer of water ice. Its orbital companion, Rusalka, was rejected for terraforming: Despite its climate being relatively clement before any adjustments, Rusalka plays host to a vast number of microorganisms, many of which wreak havoc with human physiology. To make it habitable it would have to be rendered inhabitable to the native life first, so Ala was ultimately the more viable option.

With the collapse of Terran authority in 2840, terraforming of Ala fell by the wayside as various warlords and self-proclaimed authorities squabbled over the surrounding systems. However, as the station was fully constructed and operational, it remained active, providing a safe and independent port for all that might visit.

Being located in a relatively sparsely populated area of space, the builders of Ala Station made sure that it was self sufficient in both supplies and defence. Six X-65 'Purifier' beam cannons, capable of burning through a capital ship within seconds provide enough firepower for any would-be attacker to think twice. It also has facilities to dock and refit sixteen destroyers or equivalent sized vessels, four cruisers or starliners and two capital ships. It also carries 112 fighter craft for local defence.


And the stupidly high resolution version, of course!

Re: LTFC - June 2017 - Station Edition

Old thing of mine, model by me, textures and rendering from a good friend of mine (cuz i suck at texturing)

AEGIS planetary shield generator orbital station.
Part of a planet spanning network many of those stations project a very dense and durable shield to protect a whole planet from hostile influences.
The stations themself lack the size to contain their own power supply and are supplied by high power transfer beams from matched ground stations.
Last edited by Cornflakes_91 on Tue Jul 04, 2017 3:00 am, edited 1 time in total.

Re: LTFC - June 2017 - Station Edition

Monthly Station Contest

Hello and welcome to our monthly contest of our show 'amazing station design' by Baccara-Station-Constructions.
This months theme is 'Hidden Stations'. We wanted to see station using good design and their surroundings to stay undetected to everyone passing through the system.
From all entries we received we're now presenting the best five of them.
The price for winning will be a newly build freighter from the Sira-Merchant-Faction, which has a better engine than most other freighters while still being able to carry the same amount of cargo.

And before we're start, we have to inform you that information on the following stations will be limited.
Not only because we're no longer unnecessarily endanger our ships unlike last months, where we lost two of them visiting the "Most Hazardous Stations".
But also because these station are meant to be hidden so the details their factions gave us are often restricted.

Without further ado, let's get right to it.

1st entry:
Spoiler:      SHOW
Starting with our first candidate, which we will refer to as the Cold Relay.
It's a station design to emit almost no signals and being basically invisible on the radar. The station is outfitted with modern anti-wave emittern, which decrease the emission-radiation from the core and disguise it as space radiation.
When we were inspecting said station, Turuncu-GS, the faction owning it, didn't tell us its exact location at first and challenging us to find it, so we tried our best only to be told that we flew past it multiple times.
The closest we got was only 3 starmiles away! That's less than our weapon-range!
It's probably easier finding this station relying solely on vision, though the system itself is pretty dark thanks to its small star, making it difficult to spot.

Turuncu-GS then told us that they use it mostly as an information relay capable of communication and detecting system-wide ship movement.
It also gets used for emergency repair and refuelling, but ships rarely dock because their radar visibility, even when the core is offline, is often still bigger than the one of the station.

2nd entry:
Spoiler:      SHOW
Our second contestant would normally be a station we wouldn't be able to talk about without giving away its position, but it's faction, which wants to stay anonymous, discontinued the station and submitted it as an entry.
We visited it only a couple of days before its decommission. To our surprise it's located at the biggest trading hub system of the Kannella-galaxy, where thousands of ships travel through every day!
The faction told us they rented three storage containers at one of the station. They installed spying-equipment in these to scan the cargo of big transporters moving through the system.

We wouldn't have called such an installation a station but rather a spying module, but after looking at it closer we started to see how ingenious the design was.
One of the containers acted as the central unit with its database-computer querying the public system network about the state and travel route of each individual transporter while the other two scanned their cargo, which often is not specified in said network.
Then every couple of days someone would dock with the central container to allegedly exchange cargo while obtaining the scanned information.
The faction would then use this information to predict rising and falling prices of materials and products in certain systems and investing in the stock market.
We're going to refer to this station as Non-Suspicious Containers.

3rd entry:
Spoiler:      SHOW
The data about our third submission will solely be based on our communication with its faction Reng-Roda. They didn't allow us to inspect the station, which is fine, since the information they sent us is detailed enough.
The station itself has, similar to our first contestant, low visibility on radar. However it's the biggest station of our entries and is able to refill and repair up to Dreadnought-class ships.
Running a mock-up of this station in a simulation based on the information we got showed us the range you would detect it at is about 15 starmiles.
While this distance is far less than what most station have as detection-range it's certainly would not be to difficult to find it. So how does is stay hidden was our question?

The station is equipped with four long-range ion-laser cannons.
These cannons have an incredible range of 22 starmiles and shoot everyone who's getting to close to the station and disabling their ships. These ships then get either captured and sold or scrapped for supplies.
Thus we're naming this station Sniper Base.

4th entry:
Spoiler:      SHOW
Our fourth entry is a station used by a faction during an active war. Because of that we weren't able to inspect it in person, but we got quiet some details about the station. It's hidden in a ion-cloud which gets charged by the local star and has a lot of electrical discharges and lightnings in it.
Flying through such a storm requires precautions to make sure your ship doesn't get disabled. And most shield generator will fail thanks to these intense lightnings.

Said ion-cloud is located deep within enemy territory and the station helps to coordinate and organize strikes on enemy resupply ships. But hiding the station in there was only half of the truth on how it wasn't found yet.
To further make sure the enemy won't spot the station it has no active core. The sole supply of energy for the station comes from the local lightnings hitting the station making it able to operate for a short time.
The faction told us that this station might be the decisive factor for the war, because the enemy faction gets pushed back because most of their resupply vessel don't reached the front line.
We're calling it the Lightning Station.

5th entry:
Spoiler:      SHOW
The last candidate will be named Just an Asteroid. Like the name suggests it's an asteroid station which looks like a real one.
Its owning faction, Bibrurek-Mining, told us it's being used a temporary storage, where miners deposit rare materials before they get transported out of the system with an armed escort. The station also keeps all the miners in the system connected and warns them of pirates appearing.

We were very surprised inspecting the station. If the faction didn't told us this asteroid is hiding a station we would have mistaken it as a random rock.
The only thing we were able to scan was that the station was indeed storing rare metal. But the faction managed to reinforced the natural material to hide all of the structure within so they're unable to be detected by normal scans.
We also were unable to find the docking port. It's a well hidden entry, where a special design 'mini-ship' transfers the cargo between the station and the miners and transporters.

And don't forget the fact that you're normally don't even know which of these many rocks in this system even holds the base.

These are our five final contestants.
Don't forget to vote for the station you think should win and have a chance to get a free cargo-drone capable of delivering system-wide, having enough cargo-space for your everyday needs, custom build by Baccara-Station-Constructions.

Just log in the public general network and use this link to leave your vote now!

We're going to announce our winner next week. And with that thanks for watching and until next week. Goodbye!

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