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LTFC - July 2016 - Universe Edition

Take part in the discussion --> here
Only submissions in this thread, please.


Welcome to the sixth edition of the revived Limit Theory Fan Contest! This month will be about The Universe. It doesn't necessarily have to focus completely on the universe, but it must touch on the topic in some form. Be a little creative, and I'm sure you can come up with something awesome. :) Everyone can make as many admissions as they like, but only one can be the "official" admission by which you are judged.

This contest will have 3 prizes for the top three submissions, and each entrant can only win one prize. If there are less than eight entrants, only two prizes will be given out. If there are less than five entrants, only one prize will be awarded. If there are less than two entrants, no prizes will be given. Selected prizes will be taken from the pool.

The objective: Create art about Limit Theory.
This could be in written form as a story, lore, or a detailed idea for a mod. It could be visual like a gif, photoshop or video. Or even audio - anyone up for a bit of stand-up about Limit Theory?
These are just a few ideas off the top of my head, but I'm sure you guys can think of a lot more. It is fine to use other games' assets in your submissions, as long as your work is your own.
Rule of thumb: "Does it spotlight Limit Theory?".

Prize pool:
  • $30 voucher for Steam or GOG, courtesy of Victor Tombs (Monthly; always added)
  • Call of Juarez: Gunslinger, courtesy of Dinosawer
  • Sol Trader, courtesy of Victor Tombs
  • Sirius Online Key, courtesy of McAule
  • Factorio, courtesy of Silverware
  • More prizes may be added to the pool! Prizes will be chosen randomly from the pool at the end of each month.

The rules:
  • The artwork needs to be about Limit Theory per the objective.
  • Everybody is free to enter but can only submit one entry to the contest. You are free to change or replace your submission for as long as the contest is open.
  • If you have submitted more than one work, you need to be very clear about which one you're entering. If there is any doubt, the latest entry in the forum thread will be judged.
  • You cannot submit something you've already submitted to a previous LTFC. Submitting things you plan to (or have) submitted to other non-LT contests is discouraged.
  • All contest submissions have to be made as a reply to this thread.
  • Submitting a prize does not exclude you from having a submission scored.
  • Judges are not barred from making a submission themselves, but their submissions can't earn prizes. If they would like their submissions to earn prizes, they cannot act as a judge for that month.
  • The contest will be open to new submissions until Sunday, July 31st, 23:59 GMT.
  • Discussion about this contest or submissions can happen here.
  • Any prizes are yours to do whatever you want with them. You can even give the prize to someone else if you'd like, and they don't have to be from this forum.
Note: if you're using another site to host content, make sure the title and comment displays that it's part of a contest submission.
This only to avoid future Googlers from becoming confused when looking for official content.

Our jury of three people will judge the submissions based on the following criteria:
  • Originality: 30%
  • Aesthetic: 25%
  • Details: 10%
  • X factor: 20%
  • Realism according to the LT universe: 15%
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours: Image

Re: LTFC - July 2016 - Universe Edition

So here's a rather cheap submission. Somehow, the topic did not really speak to me...
Spoiler:      SHOW
And (even if this time, there are not many more details to see), the larger version as well...

Some reference: obviously the title comes from the book of Steven Hawking (but the physic mistakes are mine 8-) ). The initial text comes from a song from Sash! (youtube link). The few models are made by yours truly.

Please meditate on this poem from Sash! after enjoying this submission (this is obviously not part of the submission, but searching for the song above lead to nice memories of that time):
Spoiler:      SHOW
La lune cache le soleil
La lumière s'en va
Un petit moment d'obscurité
Le soleil noir nous plie d'émotions
Il m'emmene vers la planète des rêves
Ce phénomène fantastique nous fait trembler
J'entends mon coeur qui bat
Toute émerveillée
Je sens l'énergie du soleil noir

Je sens l'énergie du soleil noir
Le soleil noir
Le soleil noir
Happy summer holidays! :mrgreen:

Re: LTFC - July 2016 - Universe Edition

Official Entry

The LT universe represents a group of ideas; Ideas that when bound together form the basis of a living universe. A universe where anything is possible, where you can be anyone, own anything, and have the freedom to pursue your own goals and interests.

Through the years I have become inspired to write about game concepts that I find interesting and fun. Through my writings I have been able to create a vision for a game which I believe may come to light in the Limit Theory Universe. The below text is my version of what that vision may look like in Limit Theory.

The Economy
For the purposes of discussion the goods in the LT universe can be simplified into several major categories. Ore, which is used in construction of everything from stations to weapon blueprints. Fuel, which is used to power structures and ships. And finally crew, which control ships, post jobs, and make decisions based off of their experiences and environment.

For the economy of this universe to prosper, ore, fuel and crew need to be traded and produced. This means that in the beginning of a newly developing system the average life of a civilian is likely either that of a trader or that of a worker who is manufacturing a product.

Unfortunately not everyone wants an average life. Some will inevitably turn to piracy to get ahead of the average citizen. The life of a pirate is exciting and full of risk. In newly developing systems the pirate can roam free, stealing from the hard working miners and traders in order to gain substantial profits for very little effort. But soon the traders and miners will grow tired of loosing substantial portions of their profits. They will go to the local station or colony and place a reward for anyone who will damage and destroy the pirate threat. It isn't long before some of the traders decide to change their carrier to something that is both exciting and legal. They become the first privateers as they hunt down offending pirates and destroy them.

But not all pirates are destroyed. Some flee and set up safe havens in nearby systems. While others venture deep into the dense nebula to plot their next strike. The most notorious of these pirates have large bounties placed on their names, leading to the rise of bounty hunters.

While all of this is happening, new opportunities arise for the average citizen. The prices of goods rise and fall as pirate activity changes within the system. Some citizens place bets on which bounty hunter will take down the top crime lords, while still others will find ways to make a profit through reporting news of special events and happenings. The list of possible careers continues to expand as others look for profitable opportunities.

Additional types of crime also become available. Hackers manipulate stock and commodity markets, target digital systems to transfer wealth between accounts, damage and clear personal and corporate information, and discover hidden agenda of governing officials. Smugglers transport illegal goods place to place, while assassins target corporate and political leaders. The list goes on and on. As more jobs are created, more illegal services become available as well.

Groups of like minded individuals begin to form together. They create their own rules and goals which are dependent on the services they provide. With these organizations working together prices for goods begin to decrease and the citizens are able to afford a wider variety of commodities at a cheaper price. The organizations form under a faction.

Factions interact in much the same way as the organizations within them. They fight, trade, create alliances, declare wars, and most importantly do what is in their best interest. It is these ideas that form the living economy of the LT universe. It is up to the player to exploit this system to the best of their abilities in order to make a mark in the universe and possibly rise to power.

Manufacturing and Research
With the explanation of the inter-working of the economy in place, we are now ready to discuss manufacturing and research. As the economy continues to expand, the need to design and create advanced technologies becomes even more important. The free market which spurred job growth is also the same market which provides the commodities needed to maintain an empire.

I imagine that there will be stations dedicated to both research and production of items. Research stations take time to develop technologies and proceed through the procedural research tree. This technology is then sold to organizations within the faction. It's the responsibility of the organizations to produce assembly chips based off of the blueprint of the technology and then sell those assembly chips to production stations. Production stations produce the items in the quantity given (dependent on the number of assembly chips) and then hire traders to transport the chips to commercial areas for sale.

Organizations also have the option of keeping the end product if they pay for the materials used in the construction process, along with any labor costs.

Re: LTFC - July 2016 - Universe Edition

Time for submitting!

I did music again. This time, luckily, I had more time to put into it, so I'm quite happy with the result this time around. :)
Of course, the theme is a tad hard for music, but I think I managed. I tried to illustrate the evolution of a star system in music: start as a gas cloud, slow accretion, star forming and planets, life springing up and colonising the system, the system being torn apart by war, slowly rebuilding to its former glory, after which everything gets wiped out by a supernova.
Of course, you might not hear any of this in it, but hey, that's how music works, nothing I can do about that... :ghost:

Anyway, here it is: Lifetime of a Universe.

Also, fun fact: the track is 3:14 long, and that really is a coincidence. :D

Will put it on Soundcloud later, but my internet is too bad atm to get anything uploaded there.
Edit: is now on soundcloud, includes download link
Warning: do not ask about physics unless you really want to know about physics.
The LT IRC / Alternate link || The REKT Wiki || PUDDING

Re: LTFC - July 2016 - Universe Edition

Here's my entry, the result of a considerable amount of research into ancient Hebrew literature, Old English grammar, of headscratching, and of procrastination. :monkey: Hope you like it!

I hereby present Procegenesis!


This being a history of the generation of the Universe of Limit Theory, as handed down by forum posts.

By IronDuke

In the beginning there were limits. Josh looked upon the limits, and saw they were bad. The spirit of Josh moved and said, “Let there be Theory!” And there was Theory. Theory of no limits. Josh took the Theory and made with it an Engine. The Engine was without limits, as it was created of the Theory. Into the engine Josh breathed life in the form of Procedural Generation. Procedural Generation was without limits, born also of the Theory within the spirit of Josh. But Procedural Generation required direction. Therefore Josh directed it, and ordered its algorithms.

The Theory was used by Josh to conceive of a Universe without limits. The Universe without limits was conceived to be of the Theory, and constructed with Procedural Generation. Therefore Josh directed the algorithms to construct the Universe, without limits. Josh created also with Procedural Generation many Artificial Intelligences to inhabit the Universe. And he saw that they were good, and said to them, “Go forth and multiply, that you may provide the Human inhabitants of this Universe with Interaction.”

The spirit of Josh looked upon the Universe, and was dissatisfied. Limits yet existed, contradicting the Theory. Angered, Josh destroyed the Universe and redirected the algorithms within a new tongue. The new tongue directed the algorithms in a well-changeable manner. And allowed the Theory to be fulfilled. Not only by the spirit of Josh, but also the spirit of others.
Yet limits remained. The Engine itself was tainted. Therefore the spirit of Josh, looking upon the Engine and yet seeing limits, was stirred to remove them. But they were a part of the Engine. Therefore Josh dismantled the Engine, and breathed new life into it in another tongue. And this tongue also was spoken by the Procedural Generation, being of the Engine. And the algorithms therefore also spoke the new tongue, being of the Procedural Generation. The new Engine was truly without limits, according with the Theory.

Therefore Josh conceived of a new Universe, conceived with the Theory. And constructed with the Engine. This Universe was truly also without limits, according with the Theory. Yet construction of the Universe was lengthy, and the length of patience of those Humans who wished to inhabit the Universe grew short. Many despaired and abandoned the Theory, seeking other Universes. Those would never know the true happiness of Life without limits. For one day, the construction came to an end. And the Universe was fully created, without limits, according with the Theory, and well-changeable by the inhabitants.
Knowledge is Power, and Power goes in Cars.
I-War 2 thread
Epic Limit Theory Limerick

Re: LTFC - July 2016 - Universe Edition

And now, for the results of the July 2016 "Universe" competition!

The available prizes are the $30 voucher and Sol Trader.

The first place winner is: HowSerendipitous, for his entry Carl Sagan Quote Comic - with a score of 85.33!!

Second place goes to:
  • Dinosawer with a score of 81.33 for his entry Lifetime of a Universe!

The runner ups are (in order of submission):
  • Catsu - Titan Teaser (video)
  • CSE - A Brief History of the Universe (comic)
  • Xephyr - Limit Theory EPIC Trailer #2
  • BFett - (theorycrafting)
  • IronDuke - (story)

One of our judges declined to make comments this month.
Comments of the judges in order of submission:
  • I think you know as well as everyone else that this has absolutely nothing to do with LT or, especially, the universe theme. :P I'm going to have to dock some major points here. Nice animation anyway. :)
  • Catsu, I see the theme was hard to hit. Still cool regardless though.
  • Interesting video. Would be good for another contest, but I have no idea what this has to do with the theme, or LT.
  • The repetitiveness of the universe? No life without destruction, no destruction without life I guess. I liked it, fit the theme well.
  • Hmm, fits with the theme very nicely and nice models in the 2nt panel, but other than that... Meh, to be honest.
  • I would debate the "big crunch" thing, but I think that lies outside the bounds of this contest. It's pretty well done! Not as humorous as your other entries to be sure, but this was a difficult month.
  • The endless possibilities of LT, I like it and feel it fits the theme pretty well also, I felt the intro was a bit too long and that the music was a bit out of place it would have felt more omnipotent and grand (like the universe) if you used slower more ambient music with strong tones. Here's an example:
  • Both videos are good, they are among the best fan-made trailers. You can't get more true to LT than footage of LT, but editing and putting in music isn't something I can consider very original.
  • I think I really needed this. It reminded me of why I fell in love with Limit Theory in the first place. I'm not sure how much of it is about the "universe" theme in particular, but I really enjoyed it.
  • Seems to be a well thought out manuscript of LT - or a design doc, if you will.
  • This is a very nice description of what we expect out of LT, and I can definitely get the connection to the theme. This IS the Limit Theory. I like it.
  • It took me a little while to get into it, but I rather liked reading this. The Universe really seems to be a tough theme, but you did a decent job, and it kept me interested throughout. Nicely done!
  • Epic, well done! This really gives off a "grand universe" feel. I envision moons, planets, stars, and whole galaxies going by while flying around the cosmos at crazy speeds. All majestic n' whatnot. Very choice.
  • I'm keeping this. Permanently. This is going in my library and I will listen to it over and over again. Does that tell you what I think of it? ;)
  • I really like this. It was well-composed. I'd love to be exploring the universe to this track. Whether it's about the universe comes down to interpretation, but I think you did well.
  • We had an entry very similar to this once... but the story of Josh repeatedly recreating the universe because he was never satisfied amused me. Were you really writing about the Universe, or the Forums? :ghost: It did feel rather repetitive, though. I think you said "without limits" a few too many times.
  • These are the days we lived, good job making us sound like a cult. I approve.
  • And the Judge looked upon this story. And he saw that it was good. And he said unto the contestant "They work is fair and consistent and brings joy to those around you." And the Judge did thus bestow upon the contestant a sufficient score.
  • Well done. Love how you handled this. You mention that it would be prettier animated; I agree, and deduct because you slacked off! :V I kid.
  • Oooh, a Carl Sagan quote, and well used! Quite beautiful pictures as always - you've done an amazing job. Would I be wrong in assuming this was going to be shot in one take, pulling the camera outwards from the planet's surface? If so, that's incredibly impressive. I wish I could've seen that.
  • We already know you're amazing, and you keep improving :D So here's just some thoughts on further improvement. Add noise and texture to the rings, reduce the definition on cloud edges and rings, more definition and jagged edges to the continents, add in more distance haze, add in some warm colors and some browns and dustiness, add some color to your buildings. Natural things are very rough and imprecise after all :ghost:
A detailed overview of all scores can be found here.

Prizes will be handled now in the comments thread! HowSerendipitous, you're first up with a choice between the $30 Steam/GOG voucher and Sol Trader!

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