RedDwarfMining - I think what Cornflakes is trying to get across is that you'll have a hard time playing LT to the point that the hard drive starts to fill up that far.
The stuff LT stores is likely to be fairly small in size, and all procedural, so it's not like we'll have to store textures and the like - I expect reaching 100GB of stored data will be quite difficult. Even with a large world and lengthy history genned in Dwarf Fortress, for instance, it's hard to reach a gigabyte. On a different note, E:D has a static economy, while LT does not; the more systems you discover, the more stuff will be happening in the game world. I suspect eventually it would hit the limit of what your CPU could handle. Probably after a fairly long time, of course - abstracting away most of it with LoD could mean you only need an update every X minutes or so for the farthest systems. Eventually, though, I expect you'd see some kind of performance impact.
I'm impressed by your playstyle, though! 4000 systems in E:D is a lot more than I could've expected someone would get to.
bkdevil wrote: ↑Mon Apr 23, 2018 10:19 am
Am I the only one who looked at those screenshots and thought that a pixelated LT could be kind of awesome? Like if you kept the graphics of Star Control 2 but strapped a new brain underneath.
That does sound pretty neat to me, but I don't think you could ever convince Josh to do it! He likes shinies too much.
And for once, I don't actually think that could be done via a mod.