Re: [Josh] Friday, March 9, 2018
Posted: Fri Apr 06, 2018 2:39 pm
now you can delegate that taskJoshParnell wrote: ↑Fri Apr 06, 2018 2:37 pmbut of course, I will never again be spending 2 days out of the month making videos
now you can delegate that taskJoshParnell wrote: ↑Fri Apr 06, 2018 2:37 pmbut of course, I will never again be spending 2 days out of the month making videos
ERROR: Sentiment analysis failed.Silverware wrote: ↑Fri Apr 06, 2018 2:38 pmVIM is what I use when I can't be bothered setting up the SSH tunnels for Atom.
Josh has provided another update, so this may be somewhat moot, but I can't say I agree.Naed wrote: ↑Sat Mar 31, 2018 11:27 amIn reality (as in, the current situation that the devs have dug out for themselves, broken promise after broken promise). That just isnt enough. The only viable (long term) solution is to come forth with a plan that they then stick to. (that oft wished for consistency) And even then. Their reputation will be marked by their current behaviour for a LONG time.
Employee 2-4601 wrote:No one ever looks back on a game and says happily "That game kinda sucked in the end; but OH BOY did the developer ever nail that release date!"
Considering how poorly Josh has been handling his PR (on all fronts). He might be in for a very rough awakening when he (sometime in the future) is ready to actually start thinking about actual release day related PR. Because if he has handled the gaming press like he has handled PR in other places? He is going to need the most unbiased journalist in the history of the internet, for them to even spend time reading his press release about the game.mcsven wrote: ↑Fri Apr 06, 2018 3:24 pmJosh has provided another update, so this may be somewhat moot, but I can't say I agree.Naed wrote: ↑Sat Mar 31, 2018 11:27 amIn reality (as in, the current situation that the devs have dug out for themselves, broken promise after broken promise). That just isnt enough. The only viable (long term) solution is to come forth with a plan that they then stick to. (that oft wished for consistency) And even then. Their reputation will be marked by their current behaviour for a LONG time.
What fraction of the existing LT Community - as defined by the forums + KS backers - are so p*ssed at Josh and the other devs that they'll hold a grudge about missed deadlines past the release of the game? And, assuming that the game is half-decent and finds a reasonable audience, who will listen to them? After all, I bet the gaming press write more than one article about LT's development and Josh's experiences... and that narrative will drown the few people still bleating "but I didn't get a dev-log for a few weeks!".
But that is the joy of things like this. Time will tell.mcsven wrote: ↑Fri Apr 06, 2018 3:24 pmI still remember this post from back in the dark days from Employee 2-4601 that I think summed it up quite nicely:Employee 2-4601 wrote:No one ever looks back on a game and says happily "That game kinda sucked in the end; but OH BOY did the developer ever nail that release date!"
:q!JoshParnell wrote: ↑Fri Apr 06, 2018 2:45 pmERROR: Sentiment analysis failed.Silverware wrote: ↑Fri Apr 06, 2018 2:38 pmVIM is what I use when I can't be bothered setting up the SSH tunnels for Atom.
Please clarify intention:
A | Slight
B | Compliment
> _
I'm not entirely sure what you're classifying as "bad PR" here. As far as I can make out, his interactions with the press were wholly positive, back in the day. And from what I've observed of his interactions with people (and myself) on the forum and in IRC the man himself is unfailingly well mannered.Naed wrote:Considering how poorly Josh has been handling his PR (on all fronts). He might be in for a very rough awakening when he (sometime in the future) is ready to actually start thinking about actual release day related PR. Because if he has handled the gaming press like he has handled PR in other places? He is going to need the most unbiased journalist in the history of the internet, for them to even spend time reading his press release about the game.
the again falling off communication with not honored promises or even a "yeah, sorry, cant make it." post. (or the failed promise from Linsey for her nonexisting "last" post)mcsven wrote: ↑Sat Apr 07, 2018 1:24 pmI'm not entirely sure what you're classifying as "bad PR" here. As far as I can make out, his interactions with the press were wholly positive, back in the day. And from what I've observed of his interactions with people (and myself) on the forum and in IRC the man himself is unfailingly well mannered.
As Cornflakes mentions. Everything you do (as a self publishing independent developer) is PR.mcsven wrote: ↑Sat Apr 07, 2018 1:24 pmI'm not entirely sure what you're classifying as "bad PR" here. As far as I can make out, his interactions with the press were wholly positive, back in the day. And from what I've observed of his interactions with people (and myself) on the forum and in IRC the man himself is unfailingly well mannered.Naed wrote:Considering how poorly Josh has been handling his PR (on all fronts). He might be in for a very rough awakening when he (sometime in the future) is ready to actually start thinking about actual release day related PR. Because if he has handled the gaming press like he has handled PR in other places? He is going to need the most unbiased journalist in the history of the internet, for them to even spend time reading his press release about the game.
I'm sure that if he gets to the point of having to deal with the press properly then there will be a learning curve, just like there will be one after the game is released. A whole set of new community issues will present themselves. But I have yet to see a track record of behaviour that indicates there is likely to be a problem.
Perish the thought!
I'll absolutely agree that Talv is fantastic! But being a community manager is stressful. Talv, you're taking vacations right? Like, really, you need to f'off out of here and put your feet up for a few days/weeks