Still, good progress is good progress

Looks pretty intuitive to me. That being said I've put up with some pretty unintuitive things so my standards may just be extremely low.Lavaflow wrote: ↑Sat Mar 10, 2018 10:28 pmI have to admit that the screenshots don't really give me a sense of intuitivity [sic], but it'll probably be really simple once I can actually fiddle around in it for a bit. Still, it seems to look easy for most and that's cool. Most of my problem I think is that my experience in coding is so limited that I don't really have a sense of how things connect between the different sections in those screenies.
Still, good progress is good progress![]()
Yeah I was wondering the same thing.Ashenraynor wrote: ↑Sun Mar 11, 2018 4:18 amIts good to see that work is ongoing even if the update was more sideways than forward progress. How much more technical progress is needed before gameplay development can continue?
So, Lindsey (you lucky duck)LindseyReid wrote: ↑Fri Mar 09, 2018 3:59 pmFIRST lol!!! THIS IS SO COOOOOOOOOL!!!! I'm so excited to use this!!!
teehee, I get to use it now :VJoshParnell wrote: ↑Fri Mar 09, 2018 3:55 pmAnd in case this wasn't implied, LT will ship with this editor for your use in modding.
edit: Josh didn't get the joke; it's funny because i m a d e v e l o p e r
Talvieno wrote: ↑Sun Mar 11, 2018 11:07 amWelcome to the forums, Hal!Very glad to have you here!
Personally, I'm not really worried about development going forward. I completely understand that people are concerned Josh is going down another rabbit hole, but I'm going to do my best to make sure he stays on track. I think it'll be fine.![]()
I agree and that's why I've been fairly quiet when these sort of dev-logs come out. I'm here for the gameplay. It's going to take a while to implement what's already been programmed in the past, let alone what else needs to be done to get us to a beta state. At this rate Limit Theory will be in development for at least another year if features don't begin to be worked on immediately. I have to wonder just how many more tools are needed to get LT to the point where the game will actually begin to take shape. I'm hoping we are done with tools and can now get started on game features.
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