Cornflakes_91 wrote: ↑
Thu Mar 29, 2018 6:30 am
AdamByrd wrote: ↑
Wed Mar 28, 2018 6:18 pm
Generally having a single button perform multiple, unrelated actions is going to be awkward. I can't think of any specific games or situations where that is common.
Any and all context sensitive actions in games.
Menu confirm/abort/panel switch that i use for something else when not in menus (X, O, R1,L1in all playstation games)
That's not quite the situation Joker described and Adam commented on, though.
In both cases there are multiple unrelated verbs bound to a single input control. But in your example, each separate verb is activated deliberately by the player, who chooses the context -- Joker's example was multiple unrelated verbs that are (potentially) all activated by a single
player input action.
What you described happens all the time, certainly.
What Joker described... I also can't think of any games that support this kind of automatic chaining (in what order?) of gameplay verbs from a single player input action.