Re: [Lindsey] Friday, January 5, 2018
Posted: Thu Jan 11, 2018 5:29 pm
Please be kind, folks, even if others aren't always. It doesn't cost anything.
Exactly.
I never really gave much thought to ship appearance in all this time. My main interest is functional dynamics: how will systems behave?
But seeing Lindsey's work has gotten me more interested in PCG for ships (and, presumably, stations). Now I'm thinking space will look a lot more interesting when filled with ships that are thematically similar but still individually distinctive. It'll be a nice bit of world-dressing.
I'm looking forward to seeing what Lindsey does for her follow-up contribution to LT!
outlander wrote: ↑Wed Jan 10, 2018 3:25 pmthis 'art project' doesn't really bite into dev time as Josh and Adam keep working on the core systems, planet/nebulae/asteroid-ice-debris field/whatever generation algorithms, as well as gameplay logic such as flight model, economy, AI, and general integration of various systems into the game.
Exactly.
I never really gave much thought to ship appearance in all this time. My main interest is functional dynamics: how will systems behave?
But seeing Lindsey's work has gotten me more interested in PCG for ships (and, presumably, stations). Now I'm thinking space will look a lot more interesting when filled with ships that are thematically similar but still individually distinctive. It'll be a nice bit of world-dressing.
I'm looking forward to seeing what Lindsey does for her follow-up contribution to LT!