ResultsMayDiffer wrote: ↑Wed Jan 10, 2018 2:28 pm
"how do you make procedural space ships?"
I would just ask Elentor instead of spending another 2 months on this art distraction.
You, sir, are an idiot.
First off, the source:
https://forums.somethingawful.com/showt ... id=3830322
For those like me who actually bothered to dig into it and take a glance.
Second off, what this guy "Elentor" has done, is the Spore approach to spaceships.
He created a number of model pieces and just uses some proceduralism to attach them in seemingly interesting ways.
But when you get down it it, it's a limited number of parts, attachable in a limited number of ways.
What Lindsey is creating is considerably more complicated, and more awesome.
If we compare Elentor's work to using 27 lego bricks to make spaceships, you can attach these 27 in all sorts of ways, but there is a finite, and not even that large, number of ways that they can be attached.
Then Lindsey's work is compared to giving you 27 kilograms of modeling clay in zero gravity. You can do anything with it, and while technically it's a finite number of options, it's a finite that can be, for all intents and purposes, treated as infinite, simply because it's number of options is just that large.
Lindsey's work will fill entire GALAXIES filled with unique and interesting ship shapes.
Elentor's work will barely fill a backyard, let alone a star system.