Talvieno wrote: ↑Fri Dec 22, 2017 9:52 amI'm not sure this has been considered specifically. That's a fun idea!bdav wrote: ↑Fri Dec 22, 2017 3:46 amIt should be simple to keep some stats on each ship model (e.g. number of kills, number of encounters it survived), and have a random chance of reusing existing models weighted by their scores. And voilà, you get an in-game natural selection!
I don't know if this discussion already happened on the forum, but I will definitely play with modding this at release![]()
Ship models will get re-used when players (human or otherwise) use blueprints to build them. If these ships are bad, and the owners of the ships get killed, that will lead to those ships disappearing from the market. The value of blueprints may lead to their being copied and purchased by others, so if the survivability of these ships is tracked and tied to the blueprint's value, that may lead to natural selection by itself. I'm not sure whether it will actually work that way or not, though.
I suggested some ideas a while back for evolving competent NPC ships. Not suggesting this is worth doing; just fun to think about.