Very cool. Nothing wrong with a short and productive week Hope you're feeling better (sounds like you're over the cold to me!).
Not a lot of words, and 40000000000 images (that's a direct count)... I'll just talk...real...slow...for...my...video...I...guess
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Fri Dec 15, 2017 9:56 pm
#17
Re: [Lindsey] Friday, December 15, 2017
Well, I should learn to read. I'll wait for this updateLindseyReid wrote: ↑Fri Dec 15, 2017 4:54 pmI'll come in tomorrow and add more words to describe the technical stuff in a little more detail, but I wanted to make sure to fulfill the promise of devlogging today. I hope that's ok with y'all ^^
Shoot ALL the things!
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Fri Dec 15, 2017 11:19 pm
#18
In the name of the Josh, the Adam, and the holy Lindsey.
Re: [Lindsey] Friday, December 15, 2017
Come, my son, be baptized in the holy light of the one true limit theory!Victor Tombs wrote: ↑Fri Dec 15, 2017 9:47 pmI've always frowned when confronted with this cult stuff which from time to time gets attached to individuals involved in the LT project
In the name of the Josh, the Adam, and the holy Lindsey.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
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Sat Dec 16, 2017 12:29 am
#19
Re: [Lindsey] Friday, December 15, 2017
Great galleries! How many iterations does it currently take to get something fighter-shaped that is gallery worthy? How hard do you think it will be to get ships that look decent on a consistent basis into LT 1.0?
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Sat Dec 16, 2017 12:30 am
#20
Or, perhaps, I should say he used to as I'm not privy to his current thoughts on these matters.
Re: [Lindsey] Friday, December 15, 2017
Apart from the fact that this will never happen, Silver, you should be aware that Josh finds this kind of adoration offensive.Silverware wrote: ↑Fri Dec 15, 2017 11:19 pmCome, my son, be baptized in the holy light of the one true limit theory!
In the name of the Josh, the Adam, and the holy Lindsey.
Or, perhaps, I should say he used to as I'm not privy to his current thoughts on these matters.
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Sat Dec 16, 2017 2:59 am
#21
Re: [Lindsey] Friday, December 15, 2017
*Drools* You can make THESE in a few weeks? Not even greebled or textured yet and they look AWESOME!
-Converting fully to the Cult of Josh-
-Converting fully to the Cult of Josh-
Devoted to providing LT with daily doses of eureka moments.
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Sat Dec 16, 2017 6:58 am
#22
Curves are on their way! Josh is working on texturing, which will allow texture details.
Thank you for the kind words, everybody ^^
Re: [Lindsey] Friday, December 15, 2017
I LOVE this idea. It's been in the back of my head for awhile, but you just reminded me how important different axes of symmetry will be.CSE wrote: ↑Fri Dec 15, 2017 6:55 pmThis is amazing!
Perhaps you can increase diversity by using different symmetries.
You seem to lean on one symmetry plan, which is the usual design for humans (that have one symmetry plan, at least externally ). But some other groups may be interesting as well. For instance in multiple axial symmetry, e.g. Order 3 or more, or even more compled and symmetrical designs (with both axial and planar symmetries).
Using this as one of the primary seed would allow to generate designs that fit to each other with different details.
I learned about symmetry in chemistry/Crystallography , so I put such a link, but I realise it is not self-explainig to undrestand what the options are... http://www.chemtube3d.com/SymHOME.htm;
your designs seem mostly Cs. Clicking on the groups on the left bring example molecules to understand what it means.
erf wrote: ↑Fri Dec 15, 2017 7:01 pmPretty cool, especially the last album. I do think the ships still look a bit blocky. Maybe add some curves / splines and make some parts thinner? Also from the pinterest page, i find ships consisting of a single large ( curved ) body, to be the most appealing - not so much with all the things sticking out. That sounded a bit weird
Also, texturing, details, etc.
Curves are on their way! Josh is working on texturing, which will allow texture details.
Good question! I took about 100 screenshots a day, and picked from them rather randomly to create the Imgur galleries. I'm pretty confident that these algorithms are consistently cool-looking in output.Ashenraynor wrote: ↑Sat Dec 16, 2017 12:29 amGreat galleries! How many iterations does it currently take to get something fighter-shaped that is gallery worthy? How hard do you think it will be to get ships that look decent on a consistent basis into LT 1.0?
Thank you for the kind words, everybody ^^
Ship Inspiration Pinterest!! (send me stuff)
"You’ve got to work on something dangerous. You have to work on something that makes you uncertain. Something that makes you doubt yourself... because it stimulates you to do things you haven’t done before. The whole thing is if you know where you’re going, you’ve gone, as the poet says. And that’s death."
- Stephen Sondheim
"You’ve got to work on something dangerous. You have to work on something that makes you uncertain. Something that makes you doubt yourself... because it stimulates you to do things you haven’t done before. The whole thing is if you know where you’re going, you’ve gone, as the poet says. And that’s death."
- Stephen Sondheim
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Sat Dec 16, 2017 7:08 am
#23
because that ties a lot into symmetry axis considerations :V
Re: [Lindsey] Friday, December 15, 2017
just dont forget to think about designs with multiple main hull elements around a symmetry axis. like catamaran-like designs.LindseyReid wrote: ↑Sat Dec 16, 2017 6:58 amI LOVE this idea. It's been in the back of my head for awhile, but you just reminded me how important different axes of symmetry will be.CSE wrote: ↑Fri Dec 15, 2017 6:55 pmThis is amazing!
Perhaps you can increase diversity by using different symmetries.
You seem to lean on one symmetry plan, which is the usual design for humans (that have one symmetry plan, at least externally ). But some other groups may be interesting as well. For instance in multiple axial symmetry, e.g. Order 3 or more, or even more compled and symmetrical designs (with both axial and planar symmetries).
Using this as one of the primary seed would allow to generate designs that fit to each other with different details.
I learned about symmetry in chemistry/Crystallography , so I put such a link, but I realise it is not self-explainig to undrestand what the options are... http://www.chemtube3d.com/SymHOME.htm;
your designs seem mostly Cs. Clicking on the groups on the left bring example molecules to understand what it means.
because that ties a lot into symmetry axis considerations :V
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Sat Dec 16, 2017 8:40 am
#24
Re: [Lindsey] Friday, December 15, 2017
I really hope that one day LT will help to design the most efficient space fighter shape with millions of simulated space fight.
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Sat Dec 16, 2017 9:21 am
#25
Re: [Lindsey] Friday, December 15, 2017
Can we assume there will be atmospheric flights since we've got wings?
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Sat Dec 16, 2017 9:49 am
#26
Re: [Lindsey] Friday, December 15, 2017
I’ve gone through my pinterest board of over 4800 (and growing) images for design inspiration for ships and stations, and I’ve recognized some loosely defined “families” of styles. Here’s what I’ve found, it’s definitely not comprehensive, but it might help.
Phallic
X, H, Y, T, V, A, + shaped wing
Cylindrical
Sandwich
Catamaran
Gun
Crossbow
Spaceplane
Spaceboat
Sword/Spearhead
Radial
Trident
Spherical
Beads on a string
Cargo
Saucer
USS Enterprise
Shield/Kite
Skeletal
Random huge shapes with greeble
Crescent
Bundle of Rods
Splintered Wood
Additionally there’s a near endless number of possibilities for
Biomimicry
Object mimicry
And of course those general shape families can be combined in nearly arbitrary ways, and then there’s multiple symmetries, asymmetry, and so on.
Phallic
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Biomimicry
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Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
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Sat Dec 16, 2017 10:12 am
#27
Re: [Lindsey] Friday, December 15, 2017
Just pick the best ones. Or the ones you feel like are the best ones.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
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Sat Dec 16, 2017 11:25 am
#28
Edit: this is - if there would be a way to bookmark a post
Re: [Lindsey] Friday, December 15, 2017
Hyperion, this is a very nice organized collection, a real value added. I‘ll bookmark it for the future!
Edit: this is - if there would be a way to bookmark a post
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Sat Dec 16, 2017 8:33 pm
#29
Re: [Lindsey] Friday, December 15, 2017
Click on the post's title (to get a link to the specific post) and use your browser's bookmarking system?
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Sat Dec 16, 2017 9:22 pm
#30
Re: [Lindsey] Friday, December 15, 2017
Great work Lindsey! It looks like you're making pretty rapid progress, and I'm glad to hear that you're feeling better! Hyperion's megapost/Pinterest is a great resource, and if the LT1.0 algorithms can procedurally generate any of those ships that would be incredible. As perhaps more of a near-term goal, I think working to see if your algorithms can generate all or most of EVE Online's Tech 1 frigates (link: https://wiki.eveuniversity.org/Frigates) would be great for the "tamer" algorithm since they mostly have one plane of symmetry and were designed to not look completely alien.