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Re: [Lindsey] Friday, December 1, 2017

Posted: Thu Dec 14, 2017 6:51 pm
by Cornflakes_91
BFett wrote:
Thu Dec 14, 2017 5:23 pm
Do I care? Should I care? Did you even read my last post? Honestly man, drop it.
Yes i read your post.

And where am i demanding justification for you being happy with unilluminated textures?
Im explicitly saying that thats fine! Like whatever you do!

Im just saying that people will see details on fighters. Regardless of them being fast.
So it definitely does matter how they are detailed.

Re: [Lindsey] Friday, December 1, 2017

Posted: Fri Dec 15, 2017 1:56 pm
by HowSerendipitous
Cornflakes_91 wrote:
Thu Dec 14, 2017 6:51 pm
BFett wrote:
Thu Dec 14, 2017 5:23 pm
Do I care? Should I care? Did you even read my last post? Honestly man, drop it.
Yes i read your post.

And where am i demanding justification for you being happy with unilluminated textures?
Im explicitly saying that thats fine! Like whatever you do!

Im just saying that people will see details on fighters. Regardless of them being fast.
So it definitely does matter how they are detailed.
Yeah, I think you're right. Even if you're not interesting in goggling at you ship, dogfights in space shooters usually get very up close and personal; fighters may be moving quickly but relative to you, they won't be.

Especially if you're on their tail and trying to stick a missile of some sort up their backside :twisted:

Re: [Lindsey] Friday, December 1, 2017

Posted: Fri Dec 15, 2017 3:56 pm
by LindseyReid
MOAR ships from today.

Totally unrelated shameless self-promotion, tutorial on a water shader in Unity.

Also totally unrelated and just for fun, pictures of my cat Asmodeus. :3

PS devlog coming later today

Re: [Lindsey] Friday, December 1, 2017

Posted: Fri Dec 15, 2017 7:07 pm
by TROPtastic
LindseyReid wrote:
Fri Dec 15, 2017 3:56 pm
Also totally unrelated and not just for fun, pictures of my cat Asmodeus. :3
Procedural adorable cats in LT confirmed :D

Re: [Lindsey] Friday, December 1, 2017

Posted: Fri Dec 15, 2017 7:37 pm
by FormalMoss
Hyperion wrote:
Wed Dec 13, 2017 3:32 pm
Gurl, you keep giving me creativity boners with all these sexy pixels.keep up the good work
LoL

Lyndsey, you are awesome, keep up the great work 😀

Re: [Lindsey] Friday, December 1, 2017

Posted: Sat Dec 16, 2017 3:44 am
by Flatfingers
FormalMoss wrote:
Fri Dec 15, 2017 7:37 pm
Lyndsey, you are awesome, keep up the great work 😀

100% accurate.

Actually, Lindsey, have you bumped into Sam Luangkhhot (@flarechess on Twitter) yet? She recently joined OtherSide Entertainment (the folks making the Ultima Underworld sequel) as community manager, but she's been fantastically supportive of creative folks connecting with each other.

Re: [Lindsey] Friday, December 1, 2017

Posted: Sat Dec 16, 2017 10:11 am
by LindseyReid
Flatfingers wrote:
Sat Dec 16, 2017 3:44 am
FormalMoss wrote:
Fri Dec 15, 2017 7:37 pm
Lyndsey, you are awesome, keep up the great work 😀

100% accurate.

Actually, Lindsey, have you bumped into Sam Luangkhhot (@flarechess on Twitter) yet? She recently joined OtherSide Entertainment (the folks making the Ultima Underworld sequel) as community manager, but she's been fantastically supportive of creative folks connecting with each other.
I had not, am following her now ^^

Re: [Lindsey] Friday, December 1, 2017

Posted: Mon Dec 18, 2017 11:41 pm
by FormalMoss
LindseyReid wrote:
Fri Dec 01, 2017 7:41 pm


Intro

After that, my devlogs will resume again on a normal two-week schedule on Friday, January 12th Friday, January 6th. (edit 12/18/17: yay earlier devlog!)
Hi Lyndsey,

I must say, you've an interesting calendar.. over here in Ireland, it says January 6th is a Saturday.. or maybe it's just the way days are created in the Julian calendar :D :lol: :ghost:

Derek

Re: [Lindsey] Friday, December 1, 2017

Posted: Tue Dec 19, 2017 8:53 am
by LindseyReid
FormalMoss wrote:
Mon Dec 18, 2017 11:41 pm
LindseyReid wrote:
Fri Dec 01, 2017 7:41 pm


Intro

After that, my devlogs will resume again on a normal two-week schedule on Friday, January 12th Friday, January 6th. (edit 12/18/17: yay earlier devlog!)
Hi Lyndsey,

I must say, you've an interesting calendar.. over here in Ireland, it says January 6th is a Saturday.. or maybe it's just the way days are created in the Julian calendar :D :lol: :ghost:

Derek
ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh frak
will change to Friday, January 5th X0

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 20, 2017 10:15 am
by Talvieno
Is this becoming a meme? This feels like it's becoming a meme. "Josh & Co. Cannot Tell Time"

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 20, 2017 10:25 am
by Detritus
Talvieno wrote:
Wed Dec 20, 2017 10:15 am
"Josh & Co. Cannot Tell Time"
Yet another thing to add to my signature. :mrgreen:

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 20, 2017 10:33 am
by Cody
Talvieno wrote:
Wed Dec 20, 2017 10:15 am
"Josh & Co. Cannot Tell Time"
I met a man whose name was Time
And he said 'I must be going!'
But just how long ago that was
I have no way of knowing

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 20, 2017 11:07 am
by Detritus
:lol: :thumbup:

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 20, 2017 1:02 pm
by LindseyReid
Detritus wrote:
Wed Dec 20, 2017 10:25 am
Talvieno wrote:
Wed Dec 20, 2017 10:15 am
"Josh & Co. Cannot Tell Time"
Yet another thing to add to my signature. :mrgreen:
Adam may be the only one still connected to time here XD

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 20, 2017 1:06 pm
by Hyperion
A coding wizard is never late, their devlogs arrive precisely when they mean them to.