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Re: [Lindsey] Friday, December 1, 2017

Posted: Mon Dec 04, 2017 8:17 am
by Talvieno
JFSOCC wrote:
Mon Dec 04, 2017 8:13 am
I'm looking for the upvote button.
We actually considered putting in some kind of "upvote button" capability, but decided against it for various reasons.

Re: [Lindsey] Friday, December 1, 2017

Posted: Mon Dec 04, 2017 3:57 pm
by Silverware
Talvieno wrote:
Mon Dec 04, 2017 8:17 am
JFSOCC wrote:
Mon Dec 04, 2017 8:13 am
I'm looking for the upvote button.
We actually considered putting in some kind of "upvote button" capability, but decided against it for various reasons.
Damn, I want upticks on the forums. That'd be neat. :D
Would mean we don't have to post saying "nice" to things, we can just updoot.

Re: [Lindsey] Friday, December 1, 2017

Posted: Tue Dec 05, 2017 8:51 am
by outlander
I am a bit late in reading this devlog :ghost:

I must say, while I had some concerns about the artistic direction of LT (being cubes and such), they've been totally alleviated now. It seems that the system that's being built here would allow a huge variety of stations, ranging from semi-realistic down-to-business Freelancer-like designs to totally insane alien lairs liberally sprinkled with spikes o' doom and shape-colour combinations that call for immediate application of the eye bleach :ghost:

So everybody will find their little slice of heaven with it :angel:

Simply awesome.

Re: [Lindsey] Friday, December 1, 2017

Posted: Tue Dec 05, 2017 1:22 pm
by LindseyReid
outlander wrote:
Tue Dec 05, 2017 8:51 am
I am a bit late in reading this devlog :ghost:

I must say, while I had some concerns about the artistic direction of LT (being cubes and such), they've been totally alleviated now. It seems that the system that's being built here would allow a huge variety of stations, ranging from semi-realistic down-to-business Freelancer-like designs to totally insane alien lairs liberally sprinkled with spikes o' doom and shape-colour combinations that call for immediate application of the eye bleach :ghost:

So everybody will find their little slice of heaven with it :angel:

Simply awesome.
I'm glad to hear it ^^

Personally, I am VERY EXCITED ABOUT SPIKES o' DOOM.

Re: [Lindsey] Friday, December 1, 2017

Posted: Wed Dec 06, 2017 5:26 pm
by JFSOCC
Talvieno wrote:
Mon Dec 04, 2017 8:17 am
JFSOCC wrote:
Mon Dec 04, 2017 8:13 am
I'm looking for the upvote button.
We actually considered putting in some kind of "upvote button" capability, but decided against it for various reasons.
Yeah, I think the best way to avoid groupthink and brigading is to limit forum interaction to posting your thoughts. Nevertheless, I felt I needed to express my appreciation :)

I've suggested it before, but I think the BBC documentary "The Secret Life of Chaos" shows what cool things can happen with coupling. Order from chaos...

Re: [Lindsey] Friday, December 1, 2017

Posted: Sun Dec 10, 2017 12:35 pm
by ResultsMayDiffer
Everyone jumping up and down saying this is great news makes me sick. Dev posts barely resemble game development anymore; this update in particular flaunts a couple abstract art screenshots and gets huge positive reaction. Unreal.

Re: [Lindsey] Friday, December 1, 2017

Posted: Sun Dec 10, 2017 12:40 pm
by Cornflakes_91
ResultsMayDiffer wrote:
Sun Dec 10, 2017 12:35 pm
Everyone jumping up and down saying this is great news makes me sick. Dev posts barely resemble game development anymore; this update in particular flaunts a couple abstract art screenshots and gets huge positive reaction. Unreal.
in a game which is a very large chunk of procedural geometry generation... its very cool, considering that we didnt get any interesting news on ship designs in years before that.

Re: [Lindsey] Friday, December 1, 2017

Posted: Sun Dec 10, 2017 2:49 pm
by Dinosawer
ResultsMayDiffer wrote:
Sun Dec 10, 2017 12:35 pm
Everyone jumping up and down saying this is great news makes me sick. Dev posts barely resemble game development anymore; this update in particular flaunts a couple abstract art screenshots and gets huge positive reaction. Unreal.
Well, unlike you, people understand that you don't you don't go from nothing to ships in a week or 3 and that a solid and well working geometric functionbase is vital for that.