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Re: [Lindsey] Friday, November 10, 2017

Posted: Wed Nov 29, 2017 7:43 pm
by FormalMoss
Silverware wrote:
Wed Nov 29, 2017 6:29 pm
LindseyReid wrote:
Wed Nov 29, 2017 5:46 pm
just have happy accidents? :p
Bob Ross' methodology for programming.
Too bad his code wouldn't compile half the time. :ghost:
You had to say it.. you just had to say it!!!

Re: [Lindsey] Friday, November 10, 2017

Posted: Wed Nov 29, 2017 8:25 pm
by Silverware
FormalMoss wrote:
Wed Nov 29, 2017 7:43 pm
You had to say it.. you just had to say it!!!
That trailer was brilliantly done. :D
I love it, and can't wait for the thing to release. Deadpool is best superhero. :V

Re: [Lindsey] Friday, November 10, 2017

Posted: Wed Nov 29, 2017 9:50 pm
by S46
Hyperion wrote:
Tue Nov 28, 2017 4:45 pm
Thanks for the update, can't wait to see it!

As for concepts on station parts, I'd thought about the idea of a "theme" code, where some particular shape or ratio or algorithm is selected at random and applied to an entire species or culture ID or alliance/faction. This wouldn't force their ships to be identical, but they would all share the same theme, which would hopefully make them instantly recognizable. But maybe there's a better way too.

I think it's a good idea to just get a fair variety of patterns and make sure they are reasonably coherent, because I suspect that models and station designs will be something that will be worked on and improved upon for a very long time. :thumbup:
I had the same kind of idea for my faction shipyards post in suggestions - the faction would be presented with a list of random designs, colors, themes and so on. They would pick one, and that would make all of their ships from thereon be instantly recognizable as belonging to that faction, yet not all identical either.

Re: [Lindsey] Friday, November 10, 2017

Posted: Fri Dec 01, 2017 10:09 am
by Distant
It's been quiet... TOO quiet :)

Looking forward to the next dev log, that's for sure. Hope you all enjoyed your Turkey day.

Re: [Lindsey] Friday, November 10, 2017

Posted: Fri Dec 01, 2017 4:08 pm
by Talvieno
No worries, it won't be long. :) I actually talked to Lindsey just earlier today, and she says that Josh and the team are still working really hard. I don't think we'll see a devlog today, but we should see one either this weekend or (at the very latest) on Monday. I'm going to do my very best to make sure they don't let it slip any farther than that.

Re: [Lindsey] Friday, November 10, 2017

Posted: Fri Dec 01, 2017 4:35 pm
by LindseyReid
Talvieno wrote:
Fri Dec 01, 2017 4:08 pm
No worries, it won't be long. :) I actually talked to Lindsey just earlier today, and she says that Josh and the team are still working really hard. I don't think we'll see a devlog today, but we should see one either this weekend or (at the very latest) on Monday. I'm going to do my very best to make sure they don't let it slip any farther than that.
Specifically, you won't see a devlog from Josh today, but I'm writing one as we speak ^^