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Re: [Lindsey] Friday, November 10, 2017

Posted: Sun Nov 12, 2017 1:49 pm
by LindseyReid
jarl wrote:
Sun Nov 12, 2017 6:57 am
Hi Lindsey, good to see some screenshots of your work, will you be doing procedural texturing as well as geometry? If so do you have ideas how this will work? I remember we had a fun discussion ages ago about how numbers from the procedurally generated faction/ai could determine things down to the colour of the weapon effects, lights and even the HUD of captured ships and it's interesting to see you mentioning this in the update.
We will indeed! Josh has already written a system for procedural texturing that we've yet to completely bring in to this version of LT, but we plan to do so at some point in the near future. When we do, I'll definitely write about how it works in the devlog here :)

Re: [Lindsey] Friday, November 10, 2017

Posted: Mon Nov 13, 2017 6:10 am
by Der_Foe
I am actually curious about what (procedural?) UI you'll cook up.

Re: [Lindsey] Friday, November 10, 2017

Posted: Mon Nov 13, 2017 10:31 am
by LindseyReid
Der_Foe wrote:
Mon Nov 13, 2017 6:10 am
I am actually curious about what (procedural?) UI you'll cook up.
Adam is working on UI! You'll have to ask him :)

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 1:50 am
by Miklos
LindseyReid wrote:
Mon Nov 13, 2017 10:31 am
Der_Foe wrote:
Mon Nov 13, 2017 6:10 am
I am actually curious about what (procedural?) UI you'll cook up.
Adam is working on UI! You'll have to ask him :)
Lies, Josh would never delegate the shiny UI stuff :D

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 8:28 am
by Distant
Well this took me a long time, sorry for the delay! Here's my video review for those who enjoy it: https://youtu.be/NO9Bm-qhSGo

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 11:00 am
by Baile nam Fonn
Miklos wrote:
Tue Nov 14, 2017 1:50 am
Lies, Josh would never delegate the shiny UI stuff :D
Used to be Josh would never delegate, period.
Seems he's a changed man, and I'm not complainin'. ;)

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 11:22 am
by Victor Tombs
Distant wrote:
Tue Nov 14, 2017 8:28 am
Well this took me a long time, sorry for the delay! Here's my video review for those who enjoy it: https://youtu.be/NO9Bm-qhSGo
A longer wait but worth waiting for Distant. Thank you! :angel:

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 2:15 pm
by LindseyReid
Distant wrote:
Tue Nov 14, 2017 8:28 am
Well this took me a long time, sorry for the delay! Here's my video review for those who enjoy it: https://youtu.be/NO9Bm-qhSGo
YAY!!! (hits notification button)

Baile nam Fonn wrote:
Tue Nov 14, 2017 11:00 am
Miklos wrote:
Tue Nov 14, 2017 1:50 am
Lies, Josh would never delegate the shiny UI stuff :D
Used to be Josh would never delegate, period.
Seems he's a changed man, and I'm not complainin'. ;)
Correct! I don't know exactly how he's splitting up UI appearance & functionality, so you'll have to ask Adam and Josh.

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 3:39 pm
by alpan
Impressive progress, and particularly so for someone who's gotten used to the boxy shapes exhibited in the screenshots/dev logs all these years. I'll be very interested to see how these building blocks evolve into the more hand-crafted look actual ships and stations will require.

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 4:36 pm
by Flatfingers
As long as Adam implements something like the UI from LT Development Update Video #10, that's fine.

;)

Seriously, that data editor visual rendering model remains jaw-dropping. It's not an accident that the "unfolding" connected data objects was what several journalists keyed on in what was a dev video absolutely filled with extraordinary stuff.

Image

No, I don't really expect to see that again anywhere in LT. (And certainly not in the HUD UI, which I assume is what everyone is thinking of when they say "user interface.") And I want Adam to be free (within Josh's functional constraints and Lindsey's aesthetics) to dream up his own UI solutions.

But dang. That visually dynamic data editor from Video #10 was otherworldly.

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 7:23 pm
by Hyperion
I second that

Re: [Lindsey] Friday, November 10, 2017

Posted: Tue Nov 14, 2017 8:04 pm
by FormalMoss
I third it - wot Flat said :)

Re: [Lindsey] Friday, November 10, 2017

Posted: Wed Nov 15, 2017 8:29 am
by Cornflakes_91
Flatfingers wrote:
Tue Nov 14, 2017 4:36 pm
As long as Adam implements something like the UI from LT Development Update Video #10, that's fine.
so completely useless but nice to look at interfaces?

Re: [Lindsey] Friday, November 10, 2017

Posted: Wed Nov 15, 2017 8:33 am
by N810
... I'm gonna assume that the simple shapes are already in there,
Cubes, Spheres, cylinders, cones, etc...

I can't wait for more fancy operations like fillets, chamfers, lofts, sweeps, ect...

Re: [Lindsey] Friday, November 10, 2017

Posted: Wed Nov 15, 2017 9:08 am
by vector67
Cornflakes_91 wrote:
Wed Nov 15, 2017 8:29 am
Flatfingers wrote:
Tue Nov 14, 2017 4:36 pm
As long as Adam implements something like the UI from LT Development Update Video #10, that's fine.
so completely useless but nice to look at interfaces?
I think we are all hoping for something that is as useful as it is pretty. Obviously not everything is going to be laid out in a node based editor, but for the things that make sense (data that is naturally hierarchical) it would be nice to have a beautiful interface, that is also functional.