Re: [Lindsey] Friday, October 27, 2017
Posted: Mon Nov 06, 2017 11:50 am
I'd particularly like to know more about that "factional personality" aspect of procedurally generating ships/stations.LindseyReid wrote: ↑Mon Oct 30, 2017 9:55 amthe size, tech advancement, and personality of each faction will inform how their ships and stations look, which will be a big part of our strategy for combating the ship aesthetic being 'too' random.
This is a super detailed question with lots of cool, detailed ideas in it. I want to answer it at length right now, but instead, I'm going to leave all of those details for later devlogs when the details are actually being hammered out for real in the code. I've talked a little bit generally about how faction personality will affect appearance, but it won't be as interesting (or practical) to give details about how we want that to play out until I have real, in-engine visuals for how they work. I'd say the same probably goes for how faction personality bleeds into gameplay aspects, although that's more up to Josh. We've got plans for how all of this will work, but there's also large amounts of room for iteration on how we'll actually execute it, as we have to balance what's interesting or possible in our imaginations with what's actually fun and executable in a reasonable amount of time.Flatfingers wrote: ↑Fri Nov 10, 2017 3:06 pm1. Factional constructions (ships, stations, drones?, planetary cityscapes seen when landed on a planet if that's still a planned feature?) need to satisfy at multiple levels:
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2. What is the general concept by which factional personality is reflected coherently in the game world in all possible ways, of which ship/station appearance is just one?
Got it, thank you for the clarification. I'm still new to talking to the community from a developer perspective, so I appreciate the feedback.Flatfingers wrote: ↑Fri Nov 10, 2017 10:41 pmI understand completely, Lindsey. I'm not trying to get you to talk about something you're not ready to discuss.
I usually ask questions not in a "There is a correct answer and I demand that someone state it for me right now" way (even if that's how people sometimes take it), but more as, "Hey, here's something interesting that's worth thinking about now so that there are some ideas about it ready when the time comes to work on it." Or maybe having a conversation about some future feature will spark a good idea for some other feature in work now.
Of course, if you'd like to share some general thoughts on one of these grand ideas, well, I expect we could run with that.
But unless I clearly request some specific information -- and preface the question with your name or Josh's or Adam's -- then it's just mostly just a conversation-starter.
Details on NPC/factional personality stuff when or if you feel like it. Thanks!
Meanwhile, we can always speculate wildly.