Also the whole fleet mechanic thing will allow for some pretty awesome battles with EVE-level detail ships (here I go again
)
Also I think that procedural weapons and turrets/mining lasers should be based upon this:
Sizes:
Large
Applies to anything above a battlecruiser
Medium
Applies to anything below battlecruiser but above fighter or (small) frigate
Small
Applies to small frigates and fighters and drones
Types:
Mining - To mine, obviously
Combat - Standard laser weaponry >>>>>> Broken down into smaller groups
1) Plasma
a) Heavy
b) Light
2) Large Laser
a) Slow
b) Fast
3) Medium Laser
a) Slow
b) Fast
4) Small Laser
a) Slow
b) Fast
c) Rapid-fire
Industrial - Harvesting all kinds of resources
Multipurpose - Can be used in combat and for mining
Missile - Self explanatory
Bomb - Also self explanatory
Beam - Large, concentrated laser beams (dreadnought - sized ships and above)
Railgun - -->-------------->------------->------BOOM
Maybe rarer types of weapons as well
Also they should have random (but not stupid) colors, so there is some diversity...
Put all of that together and throw a ship in and you're ready to go on your personal crusade
Also, huge ships should rightly have huge amounts of turrets, but to prevent having to activate them all one by one you could assign them "batches" or numbers, and when one of those is pressed it activates the whole group.
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