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Re: [Josh] Monday, October 23, 2017

#91
SpacePioneer wrote:
Sun Oct 29, 2017 3:23 pm
So...can we still design our own ships, or is it completely procedural now? I was looking forward to building my own ships in LT with the procedural parts ;-;
Being able to design your own ships is something Josh considers absolutely essential. There will certainly be a ship designer of some sort at release. :)
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Re: [Josh] Monday, October 23, 2017

#92
Grumblesaur wrote:
Sun Oct 29, 2017 6:31 pm
SpacePioneer wrote:
Sun Oct 29, 2017 3:23 pm
So...can we still design our own ships, or is it completely procedural now? I was looking forward to building my own ships in LT with the procedural parts ;-;
I suspect the improvements Lindsey is making to the geometries of ships and stations will also be applicable to those rendered by customization in addition to those by procedural generation. We as humans with mice and keyboards will be able to tweak the ships all we want (and perhaps have more complex ways we can bend and forge the metal to our will and specification), but her algorithms are to teach the computer to do a better job of slapping polygons together to make a spaceworthy (and hopefully, visually appealing) hunk of machinery.
Talvieno wrote:
Sun Oct 29, 2017 6:35 pm
SpacePioneer wrote:
Sun Oct 29, 2017 3:23 pm
So...can we still design our own ships, or is it completely procedural now? I was looking forward to building my own ships in LT with the procedural parts ;-;
Being able to design your own ships is something Josh considers absolutely essential. There will certainly be a ship designer of some sort at release. :)
Good to hear, I was worried XD
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Re: [Josh] Monday, October 23, 2017

#93
I'm a bit late to this party (welcome, Lindsey!), but Josh's notes on asteroids got me thinking.

1. Can asteroids perturbed by outside forces hit each other? Should they? What effects should that produce that would be fun/appropriate for this game?

2. If asteroids can move, then even if they're affected by Magical Space Drag ;) eventually they will disperse from their original volume.

Is some kind of shepherding feature needed at the edges of a field-containing-asteroids that gently corrals them back into the field's bounding volume?

3. Simulation of gravity from solid objects (or fields) at asteroid size on up. Want. Don't expect to get. Still want. :lol:
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Re: [Josh] Monday, October 23, 2017

#95
This talk of dynamic asteroids and *possibly* stations (if it’s not in game, surely must be a mod) makes me want some kind of drone that’s just a clamp on one end and a remote-control rocket motor on the other. Something that I can fire at enemy ships to mess with their control, or stick to asteroids to move them closer to my station (or turning a whole station into a ship that I can fly around/smash into a planet). Probably not the kind of thing that would be in the game, but a mod I’d consider writing if i end up having the time. Great work as always and I’m looking forward to all the new possibilities of making things dynamic without killing my pc.

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