Re: [Josh] Wednesday, October 4, 2017
Posted: Thu Oct 05, 2017 6:36 pm
Where did we first hear about Plume? I must have missed it, but it looks super cool (and of course, no longer actually being developed )
And what's even better? When you keep this up every week, we can have Talv summarise these to the kickstarter lads as progression in the project.
It would keep me happy!FormalMoss wrote: ↑Sat Oct 07, 2017 10:44 amAnd what's even better? When you keep this up every week, we can have Talv summarise these to the kickstarter lads as progression in the project.
Keeps everyone happy
Those engines certainly look a bit more circular than we've seen in quite some time. I can't make out if the cockpit area is transparent or not. I would love to see some Imperial Gun Ship looking fighters in LT to accompany that Y-wing looking ship.FormalMoss wrote: ↑Sat Oct 07, 2017 10:56 pm
Has anyone else noticed the ship? And how there's a plug for Josh's IRC nick?
(Click through for a bigger image, and such a pity a 'roid is sitting just aft of the ship)
Now maybe it's the zoomed-out nature of the picture, but it definitely appears more beveled than the ships of the past? Have they been working on the ship-gen code?
I know it's probably flat/ rectangular considering the primitives, but from first glance, it almost looks like a glass cockpit..
Just in case you were wondering
Thanks Hyperion! That really does mean a lot to me
Cornflakes_91 wrote: ↑Thu Oct 05, 2017 11:30 amdo i read "multithreaded scripts" in there?JoshParnell wrote: ↑Wed Oct 04, 2017 1:13 pma piece of logic is a thread, sparse logic is a thread that waits on condition variables (a fundamental synchronization primitive used in low-level kernel / driver implementations), thread groups are woken by condition variable signals / broadcasts, a job is a process, each instance of a job is a thread, job state is thread-local storage (TLS), ...and so-on (of course it's much easier to do for a game than for an OS, don't be alarmed by my comparison!)
I'm pleased to read your reply, Josh. Good to know you haven't changed.
You make me very happy, Josh. I was beginning to think you'd forgotten your original inspiration for Limit Theory. It's so good to read that you've returned to Freelancer. Good luck with all the work and I hope you enjoy your play-through of the game.