Re: [Josh] Wednesday, October 4, 2017
Posted: Thu Oct 05, 2017 6:36 pm
Where did we first hear about Plume? I must have missed it, but it looks super cool (and of course, no longer actually being developed )
And what's even better? When you keep this up every week, we can have Talv summarise these to the kickstarter lads as progression in the project.JoshParnell wrote: ↑Wed Oct 04, 2017 1:13 pm
At least this way I'm able to write logs in a reasonable amount of time while still providing juicy details + a high-level picture of progress.
It would keep me happy!FormalMoss wrote: ↑Sat Oct 07, 2017 10:44 amAnd what's even better? When you keep this up every week, we can have Talv summarise these to the kickstarter lads as progression in the project.JoshParnell wrote: ↑Wed Oct 04, 2017 1:13 pm
At least this way I'm able to write logs in a reasonable amount of time while still providing juicy details + a high-level picture of progress.
Keeps everyone happy
Those engines certainly look a bit more circular than we've seen in quite some time. I can't make out if the cockpit area is transparent or not. I would love to see some Imperial Gun Ship looking fighters in LT to accompany that Y-wing looking ship.FormalMoss wrote: ↑Sat Oct 07, 2017 10:56 pm
Has anyone else noticed the ship? And how there's a plug for Josh's IRC nick?
(Click through for a bigger image, and such a pity a 'roid is sitting just aft of the ship)
Now maybe it's the zoomed-out nature of the picture, but it definitely appears more beveled than the ships of the past? Have they been working on the ship-gen code?
I know it's probably flat/ rectangular considering the primitives, but from first glance, it almost looks like a glass cockpit..
tab.node, btw
Just in case you were wondering
Seriously, I love your recap videos. Yours is also a soothing voice. Not quite Josh, but that's a really high bar!davidparadis wrote: ↑Sat Oct 07, 2017 11:20 amHere's my video review of this dev log: https://youtu.be/CCJ1em7R0MY
Thanks Hyperion! That really does mean a lot to meHyperion wrote: ↑Wed Oct 11, 2017 6:49 amSeriously, I love your recap videos. Yours is also a soothing voice. Not quite Josh, but that's a really high bar!davidparadis wrote: ↑Sat Oct 07, 2017 11:20 amHere's my video review of this dev log: https://youtu.be/CCJ1em7R0MY
Victor Tombs wrote: ↑Thu Oct 05, 2017 6:45 pmAren't asteroids great, Josh?
Not really a question more a statement of fact.
FormalMoss wrote: ↑Sat Oct 07, 2017 10:56 pmHas anyone else noticed the ship? And how there's a plug for Josh's IRC nick?
(Click through for a bigger image, and such a pity a 'roid is sitting just aft of the ship)
quickpocket wrote: ↑Thu Oct 05, 2017 6:36 pmWhere did we first hear about Plume? I must have missed it, but it looks super cool (and of course, no longer actually being developed )
Cornflakes_91 wrote: ↑Thu Oct 05, 2017 11:30 am*takes drill, takes hammer, drills hole in head, hammers "regular updates" into head, glues head shut*JoshParnell wrote: ↑Wed Oct 04, 2017 1:13 pmAt some point, it may actually sink in to this thick head of mine
there, i hope that holds this time
Cornflakes_91 wrote: ↑Thu Oct 05, 2017 11:30 amdo i read "multithreaded scripts" in there?JoshParnell wrote: ↑Wed Oct 04, 2017 1:13 pma piece of logic is a thread, sparse logic is a thread that waits on condition variables (a fundamental synchronization primitive used in low-level kernel / driver implementations), thread groups are woken by condition variable signals / broadcasts, a job is a process, each instance of a job is a thread, job state is thread-local storage (TLS), ...and so-on (of course it's much easier to do for a game than for an OS, don't be alarmed by my comparison!)
Victor Tombs wrote: ↑Thu Oct 05, 2017 7:46 amI very much enjoyed the Freelancer reference. Love It!
I'm pleased to read your reply, Josh. Good to know you haven't changed.JoshParnell wrote: ↑Sat Oct 14, 2017 1:11 pmVictor Tombs wrote: ↑Thu Oct 05, 2017 6:45 pmAren't asteroids great, Josh?
Not really a question more a statement of fact.
Obvious trick question is obvious ;D Asteroids are the best \o/
You make me very happy, Josh. I was beginning to think you'd forgotten your original inspiration for Limit Theory. It's so good to read that you've returned to Freelancer. Good luck with all the work and I hope you enjoy your play-through of the game.JoshParnell wrote: ↑Sat Oct 14, 2017 1:11 pmVictor Tombs wrote: ↑Thu Oct 05, 2017 7:46 amI very much enjoyed the Freelancer reference. Love It!
FYI, Victor, I've been working on a fresh play-through in my downtime Gotta be sure to always have the Freelancer spirit in my LT work