Stick shift scheduling. I dig it.charles wrote: ↑Sun Oct 08, 2017 2:48 amfrom the Lua reference manualNow that doesn't stop the game engine using O/S mutlithreading for, possibly as an example, graphics rendering and display.Lua supports coroutines, also called collaborative multithreading. A coroutine in Lua represents an independent thread of execution. Unlike threads in multithread systems, however, a coroutine only suspends its execution by explicitly calling a yield function.
Sun Oct 08, 2017 2:31 pm