Thanks for these notes, Adam, and for the invitation to comment on next steps.
AdamByrd wrote: ↑
Tue Sep 19, 2017 9:13 am
That's the last UI thing for a while I think. Next I'm looking to implement a more serious gameplay feature. So I'm taking votes! Let me know what you think would be a good foundational piece of gameplay to implement.
Nested projects -- or, as Josh once described it, "macro-level AI."
I see projects as the necessary architectural framework for all goal-driven gameplay beyond local/immediate pew-pew fun. So I'm inclined to think it's worth prototyping now.
A couple of threads that might be of interest:
Alternately, note that in this poll not a single person
was willing to cut factions or asteroid mining to get LT shipped sooner. So maybe there are some clues about the interests of likely players of this game.