So are we talking better meshes as in
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So are we talking better meshes as in
<groan>
By "things like that" do you mean things like surface extraction or just things that are difficult/cool?Basmannen wrote: Oh, I meant more like, as a novice, where do I start reading to learn about things like that in general? What are the subjects to learn?
Silverware is right: meshes not models. Models, when they are generated, are stored in whichever way was most amenable to creation. That may be a binary tree built up through CSG operations or an adaptively sampled distance field in an octree. At the end of the day, however, we need to render that object on a modern GPU which means we need triangles (I mean, there are esoteric methods, but let's stick with the tried-and-true). There are various methods for extracting a surface from these other representations. So we're talking better meshes as in going from the bottom right to top right:Hyperion wrote: So are we talking better meshes as in
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I guess what I want to know is where to find resources on things like building a (good) physics engine. Like, I can read about octrees or BSPs but only if I know they exist. I just don't know how to start.
AdamByrd wrote: But yea, Josh is going to be slammed until the end of next week.
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