Return to “Dev Logs”

Post

Re: Tuesday, June 27, 2017

#31
JoshParnell wrote:
Tue Jun 27, 2017 10:05 am
[..]
he's got a fleet of ships following a leader, in formation, through a dense, heterogeneous asteroid field, and it's looking pretty awesome as they break formation to avoid collisions, then form back up when the field allows it.
[..]
Yes! More of this, yes! :squirrel:
Sean, I'm expecting better-than-Homeworld squad formations in LT. No pressure. :P
"omg such tech many efficiency WOW" ~ Josh Parnell
Post

Re: Tuesday, June 27, 2017

#32
Talvieno wrote:
Wed Jun 28, 2017 8:53 am
Look guys, it's Josh's alter ego!
Tal, just, FYI, the community manager is supposed to help keep such things secrete.
Not to increase the suspicions that Josh has gone even further over the deep end . . .

Baile nam Fonn wrote: Yes! More of this, yes! :squirrel:
Sean, I'm expecting better-than-Homeworld squad formations in LT. No pressure. :P
My usual tactic was
*Select beam frigates*
Attack order received.
Claw. Formation set.
*Engages target*
Sphere. Formation set.

Inefficient? Probably.
Effective? Definitely
Image
Post

Re: Tuesday, June 27, 2017

#41
Dinosawer wrote:
Tue Jul 11, 2017 8:38 am
Why can't you do the KS post? Isn't that what a CM is for? :ghost:
No, Josh specifically stated he would rather I not do them unless something terrible happened that made it physically impossible for him to post. He wants to do them himself. I asked again yesterday, though, so we'll see what he says. Maybe he'll change his mind.

And yes, Adam has continued to work quite hard on the game in Josh's absence. :D It's not like there's no forward progress.
Image
Have a question? Send me a PM! || People talking in IRC over the past two hours: Image

Online Now

Users browsing this forum: No registered users and 1 guest

cron