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Re: Thursday, May 25, 2017

Posted: Fri May 26, 2017 5:54 pm
by Cornflakes_91
I suspect my interface is more comfortable :V

Re: Thursday, May 25, 2017

Posted: Fri May 26, 2017 9:33 pm
by BFett
Flatfingers wrote:Is it worth giving them some time with Freelancer if they haven't already had that pleasure?
Talvieno wrote: Completely agree with this. They need to play Freelancer if they haven't. It's practically a job requirement.
Where would one pickup a copy of freelancer now days?

Re: Thursday, May 25, 2017

Posted: Fri May 26, 2017 11:31 pm
by Flatfingers
BFett wrote:
Flatfingers wrote:Is it worth giving them some time with Freelancer if they haven't already had that pleasure?
Talvieno wrote: Completely agree with this. They need to play Freelancer if they haven't. It's practically a job requirement.
Where would one pickup a copy of freelancer now days?
I'm sort of curious about this as well.

I lent my copy to my brother years ago, and it doesn't look like I'm getting it back anytime soon. :(

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 12:11 am
by Dinosawer
You can either try to find a second hand copy somewhere, or, arr err, 'find' a digital copy. It't not possible to get a new one.

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 1:19 am
by mcsven
Great news again Josh! Looking forward to seeing progress - having people to bounce ideas off will make the world of difference.
Flatfingers wrote:
BFett wrote:
Flatfingers wrote:Is it worth giving them some time with Freelancer if they haven't already had that pleasure?
Talvieno wrote: Completely agree with this. They need to play Freelancer if they haven't. It's practically a job requirement.
Where would one pickup a copy of freelancer now days?
I'm sort of curious about this as well.

I lent my copy to my brother years ago, and it doesn't look like I'm getting it back anytime soon. :(
Ahem.

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 8:09 am
by Talvieno
There currently isn't a way to get a legit copy of Freelancer, like Dino said. The only ways to get it are through alternate methods. I put my vote on GOG like everybody else, but currently, there's not much hope for it coming out there anytime soon.

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 12:40 pm
by Flatfingers
I've already GOGged a request as well.

If the Night Dive guys can rescue the System Shock rights, maybe they can finally come through for Freelancer as well.

(Although it looks like they hit a wall on No One Lives Forever. :( )

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 1:59 pm
by JanB1
Edit: Removed this offer, because apparently, it's illegal.

Even though the dev studio of the game doesn't exist anymore. :(

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 3:14 pm
by Talvieno
We don't condone piracy here. Despite that being the only way to get ahold of Freelancer at the moment, I won't encourage pirating it either. Links to these types of sites are also against the rules. As such, please don't upload your files. People can find what they're looking for perfectly well on their own, if they feel so inclined. We'll not turn this into a piracy hub.

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 3:55 pm
by FormalMoss
Talvieno wrote: It'll be a lot easier to praise them after we see something from them, you know. For now, we can at least praise you for making an excellent decision regarding the project. :D
Praise for the MoshJeister :monkey: :ghost:

Well done Josh, I believe this is the best decision ever for LT. (Second, of course, to the wonderful Josh for bringing us all together with breathing life into Limit Theory 8-) )
Welcome Adam and Sean to the wonderful world of LT
:D :clap: :wave: :thumbup:

Re: Thursday, May 25, 2017

Posted: Sat May 27, 2017 4:58 pm
by kostuek
Talvieno wrote:Despite that being the only way to get ahold of Freelancer at the moment, I won't encourage pirating it either.
It's actually possible to get a hard copy on amazon. Besides, JanB1, I'm sure the game has some copy protection, and removing this protection is an expensive crime in Germany. Just saying :monkey:

Re: Thursday, May 25, 2017

Posted: Sun May 28, 2017 12:17 am
by JanB1
kostuek wrote:
Talvieno wrote:Despite that being the only way to get ahold of Freelancer at the moment, I won't encourage pirating it either.
It's actually possible to get a hard copy on Amazon. Besides, JanB1, I'm sure the game has some copy protection, and removing this protection is an expensive crime in Germany. Just saying :monkey:
Good thing I'm not from Germany. And I dunno if there's a copy protection. But I don't think so. Old games were DRM free (mostly). :D

Re: Thursday, May 25, 2017

Posted: Sun May 28, 2017 2:38 am
by kostuek
JanB1 wrote: Good thing I'm not from Germany. And I dunno if there's a copy protection. But I don't think so. Old games were DRM free (mostly). :D
Since I'm a bored human being, I did a quick research. Freelancer would ask you for the original CD in your disc drive, which was probably the first version of DRM for games. :D

Re: Thursday, May 25, 2017

Posted: Sun May 28, 2017 2:45 am
by Silverware
kostuek wrote:
JanB1 wrote: Good thing I'm not from Germany. And I dunno if there's a copy protection. But I don't think so. Old games were DRM free (mostly). :D
Since I'm a bored human being, I did a quick research. Freelancer would ask you for the original CD in your disc drive, which was probably the first version of DRM for games. :D
WRONG! :V
The earliest DRM was even more fun!

The DRM for SimEarth for example, had you look up specific numbers and values from the manual.
While now they are all mapped out and available in a text document, at the time you would have to own a copy of the manual to be able to play. :3

Re: Thursday, May 25, 2017

Posted: Sun May 28, 2017 3:04 am
by JanB1
Silverware wrote:
kostuek wrote:
JanB1 wrote: Good thing I'm not from Germany. And I dunno if there's a copy protection. But I don't think so. Old games were DRM free (mostly). :D
Since I'm a bored human being, I did a quick research. Freelancer would ask you for the original CD in your disc drive, which was probably the first version of DRM for games. :D
WRONG! :V
The earliest DRM was even more fun!

The DRM for SimEarth for example, had you look up specific numbers and values from the manual.
While now they are all mapped out and available in a text document, at the time you would have to own a copy of the manual to be able to play. :3
There were even crazier DRMs. There was a game that had a disk with different numbers and characters and another, overlapping disk that had cutouts. During the installation, you had to turn the disk with the cutouts to a specific location and then you had to put in the numbers and characters you could see in a clockwise manner, starting from a specific point. That was one of the crazier DRMs I saw so far. :D

And about the "disk in drive", that's pretty easy. Copy all the stuff from the cd and make an image file from it. Mount it in a virtual drive and voila: ready to go. ^^